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cuke

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Burrowing Killers https://elementscommunity.org/forum/index.php?topic=1617.msg14414#msg14414
« on: December 26, 2009, 08:32:01 pm »
Hi, so I experimented around with the age old idea of PUing dragons, trying upgraded and unupgraded when I suddenly realized that an elite shrieker deals as much as unup'd dragon but for less quanta.
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Deck import code : [Select]
778 778 778 778 778 778 778 778 778 779 779 779 77d 77d 77h 77h 77h 77h 77h 808 808 808 808 808 808 808 80b 80b 80b 80b 80b 80b 8pu


It's relatively fast, and very fun. The antlions are there to take down bonewalls and just to let your opponent's guard down. The heavy armor is to counter otyughs.
The problems I encountered so far are dim shields. Everything else, you can burrow the shriekers and then unburrow for the final blow.

p.s. I tried the deck with diamond shields but they're apparently bugged. They reduce YOUR damage by 3 as well. Wtf?
« Last Edit: June 12, 2012, 11:16:17 pm by willng3 »

Celidion

  • Guest
Re: Burrowing Killers https://elementscommunity.org/forum/index.php?topic=1617.msg14415#msg14415
« Reply #1 on: December 26, 2009, 08:37:14 pm »
Yes, shields are bugged on trainer atm. Also, why not take out two cards to make it an even 30?

cuke

  • Guest
Re: Burrowing Killers https://elementscommunity.org/forum/index.php?topic=1617.msg14417#msg14417
« Reply #2 on: December 26, 2009, 08:49:37 pm »
Oh okay, when i get more money i'll try to add shields in the game.

What two cards do you suggest taking out?
I don't think there's a need for that. Might be just because I don't care about neat columns in my deck like many people seem to. 

Celidion

  • Guest
Re: Burrowing Killers https://elementscommunity.org/forum/index.php?topic=1617.msg14418#msg14418
« Reply #3 on: December 26, 2009, 08:53:50 pm »
Aether Tower and TU or just two TU's.

cuke

  • Guest
Re: Burrowing Killers https://elementscommunity.org/forum/index.php?topic=1617.msg14421#msg14421
« Reply #4 on: December 26, 2009, 09:01:56 pm »
Sure why not, I removed an aether tower and a TU.
Testing now whether it makes any difference.

Celidion

  • Guest
Re: Burrowing Killers https://elementscommunity.org/forum/index.php?topic=1617.msg14431#msg14431
« Reply #5 on: December 26, 2009, 09:32:04 pm »
Sure why not, I removed an aether tower and a TU.
Testing now whether it makes any difference.
Okay, be sure to keep us posted.

cuke

  • Guest
Re: Burrowing Killers https://elementscommunity.org/forum/index.php?topic=1617.msg14492#msg14492
« Reply #6 on: December 27, 2009, 01:40:30 am »
Yeah, removing a TU and an aether tower made no difference.

Anyway the bonewalls and dim shields really got on my nerves and I decided to take a more aggressive approach.

Mark: AETHER

I'm not sure which deck I like better. The shrieker one has no problems with RoFs and otys, but this one bypasses shields.
You could say the shrieker is more offense while this one offers a good defense with armagios.

Celidion

  • Guest
Re: Burrowing Killers https://elementscommunity.org/forum/index.php?topic=1617.msg14493#msg14493
« Reply #7 on: December 27, 2009, 01:47:01 am »
Yeah, removing a TU and an aether tower made no difference.

Anyway the bonewalls and dim shields really got on my nerves and I decided to take a more aggressive approach.

Mark: AETHER

I'm not sure which deck I like better. The shrieker one has no problems with RoFs and otys, but this one bypasses shields.
You could say the shrieker is more offense while this one offers a good defense with armagios.
I think the second one would be better, however I recommend you add a gravity shield or two. Just my 2 cents.

sillyking14

  • Guest
Re: Burrowing Killers https://elementscommunity.org/forum/index.php?topic=1617.msg14519#msg14519
« Reply #8 on: December 27, 2009, 08:16:40 am »
maybe for the first one you could change your mark to fire/dark and add some deflagration/steals. it would slow the deck some but it would also give the permanent control.

Celidion

  • Guest
Re: Burrowing Killers https://elementscommunity.org/forum/index.php?topic=1617.msg14536#msg14536
« Reply #9 on: December 27, 2009, 02:11:53 pm »
maybe for the first one you could change your mark to fire/dark and add some deflagration/steals. it would slow the deck some but it would also give the permanent control.
[/quote.

Kind of counterproductive since it's a speed deck and most shields/weapons don't really matter since Charges have momentum. I can see your angle, but it wouldn't really help his main strategy, " kill the enemy as fast as possible ".

sillyking14

  • Guest
Re: Burrowing Killers https://elementscommunity.org/forum/index.php?topic=1617.msg14592#msg14592
« Reply #10 on: December 27, 2009, 11:25:42 pm »
i said the first deck...the one that used shriekers. i never mentioned chargers. and as for it being a speed deck. i don't think so. it is fast but that may not be what the OP was trying to build. and he said that one problem he had was dim. shields. my suggestion would help get rid of them. it all depends on what you are trying to do with the deck. for a ai3 farm deck i would certainly advise getting rid of all the shields and not doin what i suggested. (i would further suggest swithching to the tried and true earth/time deck but the idea is to give suggestions for this deck so...) but if the idea is to build a deck for t50 farming then adding some permanent control is also good.

 

anything
blarg: