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LongDono

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Double Rage Golem! ( random PvP deck ) https://elementscommunity.org/forum/index.php?topic=17218.msg219314#msg219314
« on: December 08, 2010, 03:56:20 am »
This is a earth/fire duo!
I was trying to see what goes well with rage potion besides what people already know and I was like "hey that 1 earth card has 6 health right?" and thats how this deck was born.
I have only tried it in PvP1 and it is da bomb! I can choose how I want to win!  :P
I will either control you with rage potions to death or I will rush you if I think you got no CC.
I need help though to balance the deck. I have not tried to figure out the quanta balance for this deck yet. ( I also did not feel like buying more pillers and pendulums so I used what I happen to have at the time ) Give whatever advice you deem helpful. ( prolly going to take the weapon out. )
Update
Weapon is taken out now.
Hover over cards for details, click for permalink
Deck import code : [Select]
58q 58q 58q 58q 58q 58q 5f0 5f0 5f0 5f0 5f0 5f6 5fa 5fa 5fa 5fa 5fa 5fa 5fb 5fb 5fb 5fb 5fb 5fb 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 8pm
« Last Edit: April 18, 2012, 09:56:35 pm by willng3 »

Offline omegareaper7

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Re: Double golem rage rush! https://elementscommunity.org/forum/index.php?topic=17218.msg219392#msg219392
« Reply #1 on: December 08, 2010, 07:14:02 am »
take the fahrenheit out, your not gathering enough quanta for it to be really helpful, maybe a short sword over it?
also consider taking out a pendulum or two for another pillar or two.
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Re: Double golem rage rush! https://elementscommunity.org/forum/index.php?topic=17218.msg219499#msg219499
« Reply #2 on: December 08, 2010, 02:36:12 pm »
   For more consistency, I'd try to get it down to a 30-card deck. Hmm...if you take out 1 of each golem and RP (and the weapon), 12 pends and 2 pillars should just be enough to power the deck.

LongDono

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Re: Double golem rage rush! https://elementscommunity.org/forum/index.php?topic=17218.msg219522#msg219522
« Reply #3 on: December 08, 2010, 03:14:23 pm »
@primarycolor: 30 card decks are not all they are cracked up to be sometimes if the ratio stays the same. Yes I will be taking the weapon out shortly.
@Omegareaper7: Ya I figured I should take the weapon out. I prolly wont replace it either. :/ I will do the math on the pendulums and pillers at some point here.... I am far too lazy at the moment.

lukce

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Re: Double golem rage rush! https://elementscommunity.org/forum/index.php?topic=17218.msg219542#msg219542
« Reply #4 on: December 08, 2010, 04:13:07 pm »
You should lower this deck to max 32 cards. Its a rush, isn't it  ;) ?

LongDono

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Re: Double golem rage rush! https://elementscommunity.org/forum/index.php?topic=17218.msg219584#msg219584
« Reply #5 on: December 08, 2010, 05:18:09 pm »
It is and it is not a rush. I have the option to rush if I want to though sometimes slow.
Changes I am thinking about.
-1 weapon
-2 Herm golems
+2-3 BB
Got it down to 34 cards lol.
I tested it with still 35 cards but I added 3 BB and this is more of a control deck than anything.
Due to what this deck will most likely become I am changing the title. It will not be a rush anymore.

gamecrashed

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Re: Double Rage Golem! ( random PvP deck ) https://elementscommunity.org/forum/index.php?topic=17218.msg221366#msg221366
« Reply #6 on: December 10, 2010, 10:57:45 pm »
fix the mark to  :earth………thats all

asdt562

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Re: Double Rage Golem! ( random PvP deck ) https://elementscommunity.org/forum/index.php?topic=17218.msg222360#msg222360
« Reply #7 on: December 11, 2010, 10:06:06 pm »
I made one like that myself(i didnt copied it).
Code: [Select]
77a 77a 77a 77a 77a 77a 7dq 7dq 7dq 7dq 7dq 7dq 7dr 7dr 7dr 7dr 7dr 7dr 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2Earth golems are much better upped, normal ones get too weak after the rage potion. About the pillars, having upped pends worked for me, but i dont know if the unupped deck needs them.In pvp1 you should take the deflags, 2 maybe. You have more than enough CC, and most matches you wont need anything but rushing.

LongDono

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Re: Double Rage Golem! ( random PvP deck ) https://elementscommunity.org/forum/index.php?topic=17218.msg222392#msg222392
« Reply #8 on: December 11, 2010, 10:37:49 pm »
I made one like that myself(i didnt copied it).
Code: [Select]
77a 77a 77a 77a 77a 77a 7dq 7dq 7dq 7dq 7dq 7dq 7dr 7dr 7dr 7dr 7dr 7dr 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2Earth golems are much better upped, normal ones get too weak after the rage potion. About the pillars, having upped pends worked for me, but i dont know if the unupped deck needs them.In pvp1 you should take the deflags, 2 maybe. You have more than enough CC, and most matches you wont need anything but rushing.
Ah I see.
Yes earth golems are alot better upped I agree but that just means I have to be careful when I rage potion. Also you might want to take a golem out for a BB, it helps against rush decks alot! Odds are you will face a faster deck and rage potion is not always drawn and you don't always get enough. BB is just more CC and allows you to keep rage potion in hand to buff creatures up, and it also serves for CC when rage potion is not enough. lol
It might sounds like overkill but I play 3 BB and 6 rage potions and in the last 12 PvP 1 games I played I won them all.

asdt562

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Re: Double Rage Golem! ( random PvP deck ) https://elementscommunity.org/forum/index.php?topic=17218.msg222543#msg222543
« Reply #9 on: December 12, 2010, 01:58:29 am »
Considering the fire quanta i have, i will use bolts and deflags, maybe two of each.I usually get destroyers in turn two, and golems in the third.And i think the big advantages(the ones that change the performance) are:
1:they can use the upped potion.
2:they can use it after being hit by light CC.
3:it means that a thunderstorm(the mass air CC) cant took out or make un buffable half my force.
You should do some upgrades and test it in pvp2.There are more strong players and good decks there.
The potions are great CC and after you use like 3 in your golems you dont really need them, so you can usually go just with that.

 

anything
blarg: LongDono