I came up with the idea for this deck when looking at all the success that firestalls seem to enjoy on the PvP2 landscape. Obviously, there is an inherent problem with this concept on the PvP1 arena, namely that SoGs aren't present. With that being said, I present to you, Fiery Rebirth.
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Now, this deck is still very much in testing, but it has done very well vs. AI3 thus far with the only losses being the the
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Elder. Any and all comments and/or criticisms are welcome, as I will be editing this as variations are suggested and I do further testing. (Edit: This deck has been an enormous success for me and has done very well against many popular rush decks including Grabow, Shrieker rush, immo Golem, and Grabix. It's one main weakness seems to be quanta denial decks and I will create an updated version once Sanctuary is released.)
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Edit:Here it is, my newest update! I have to say, this deck works remarkably well, as the Sanctuaries help against decks such as Discord/Black Hole and Devtal, which were really the only main weakness of this deck to begin with. Also, with the inclusion of Sanctuaries it gives the possibility of attaining EMs.
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A few notes about playing these decks:
- Due to being created for an unupped environment I felt the need to include even more pillars and pendulums than normal in order to ensure a quick gain of quanta.
- As a result of this (as well as extensive testing on my part), I decided to eliminate the Rage Potions from my deck due the fact that I often felt they weren't useful enough.
- While the Fire Shields are useful to help kill off creatures, there are times they are simply not fast enough. I often find myself using Fire Bolts to kill off annoying creatures (nothing like seeing a Phoenix player swear after killing off their Ash. Sorry Napalm ) that Fire Shield isn't really equipped to deal with.
- As a result of this, Fahrenheit or deckout is most often what delivers the killing blow.
- One nice thing with the inclusion of Sanctuaries in the deck is that now there are more permanents that add a great deal to the deck than an opponent will be equipped to handle unless they are packing both Deflagrations and Steals.