When looking at the turns to win study I noticed no especially fast mostly air based decks. This was the fastest deck I was able to come up with.
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6rk 6rk 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 8pj
Weaknesses: Reverse time and maxwells demon can do a lot of harm
Air pillars- you need a lot of
quickly
Dragonflies- Even more
plus some early attackers that can build up some damage, pay for themselves the turn they are played
Chaos Power- Now that it guarantees a boost to attack it can really build up the wyrms. On average it should give the same boost as a blessing
Wyrms- The main attacker, with all the air quanta generated by turn 3 or so you should be able to dive multiple wyrms
Long Swords- Cheap attack from weapon slot
I did a preliminary test of 20 games in the trainer and it had a ttw of 6.1, putting it pretty close mono life rush and just a bit behind graboid rush. Fastest turns was 4(twice), slowest was 9(once).
Any suggestions to make it faster or work better are appreciated.