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Offline Elbirn

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Re: Powerful Wyrms (Air Rush) https://elementscommunity.org/forum/index.php?topic=12895.msg1003085#msg1003085
« Reply #36 on: September 27, 2012, 03:10:49 am »
Yeah, discord would be too costly. You need to save dat  :entropy to play dem chaos powers.
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Offline iancudorinmarian

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Re: Powerful Wyrms (Air Rush) https://elementscommunity.org/forum/index.php?topic=12895.msg1003217#msg1003217
« Reply #37 on: September 27, 2012, 05:19:41 pm »
why no SoFr?

Offline Elbirn

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Re: Powerful Wyrms (Air Rush) https://elementscommunity.org/forum/index.php?topic=12895.msg1003218#msg1003218
« Reply #38 on: September 27, 2012, 05:20:09 pm »
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Re: Powerful Wyrms (Air Rush) https://elementscommunity.org/forum/index.php?topic=12895.msg1003237#msg1003237
« Reply #39 on: September 27, 2012, 06:57:33 pm »
why no SoFr?
In September 24 2010 there was no SoFr
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Offline Elbirn

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Re: Powerful Wyrms (Air Rush) https://elementscommunity.org/forum/index.php?topic=12895.msg1023715#msg1023715
« Reply #40 on: December 20, 2012, 12:18:00 am »
So with the changes in V1.32, adding SoFr might actually be helpful after all! I pooped together the following deck to see how it fares, and it seems to be about as optimal as the original.. I'd like to do some more testing of course, and if any of you would like to help out, by all means, please. :)

Spoiler for No damsels:
Hover over cards for details, click for permalink
Deck import code : [Select]
6s6 6s6 6s6 6s6 6s6 6s6 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mu 7mu 7mu 7mu 7mu 7mu 8pj

Spoiler for Damsels:
Hover over cards for details, click for permalink
Deck import code : [Select]
6s6 6s6 6s6 6s6 6s6 6s6 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 8pj

I've been trying it without damsels, as I figured the deck would need the increased quanta production upped towers provide. So for quick reference, I've posted two variants here, one with and one without damselflies.
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Offline dragonsdemesne

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Re: Powerful Wyrms (Air Rush) https://elementscommunity.org/forum/index.php?topic=12895.msg1023743#msg1023743
« Reply #41 on: December 20, 2012, 01:26:41 am »
Your damsel version I just came up with over here: http://elementscommunity.org/forum/index.php/topic,45221.new.html#new  It's exactly to the card what I came up with independently, though given how simple it is that's hardly a surprise.  So yeah, I prefer the damsel version :p

I'd been using this version in CL on occasion:
Spoiler for Hidden:
Hover over cards for details, click for permalink
Deck import code : [Select]
6s6 6s6 6s6 6s6 6u2 6u2 6u2 6u2 6u2 6u2 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7mu 7mu 7mu 7mu 7mu 7mu 7n9 8pj

With the damsels, I've found that it usually still has enough quanta to work, and I think the extra damage is probably worth it.  With the cheaper shard of freedom, I think there is absolutely no question that the damsel version is better, but with the higher cost on SoFr previous to 1.32, I think you could make a case either way.

Offline furballdn

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Re: Powerful Wyrms (Air Rush) https://elementscommunity.org/forum/index.php?topic=12895.msg1023768#msg1023768
« Reply #42 on: December 20, 2012, 02:24:50 am »
SoFre before was impractical because of it's cost. With a cost of 1 :air, I can very definitely see it being extremely beneficial to this deck. I'd try a 5/5 split of shards and damsels.

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Re: Powerful Wyrms (Air Rush) https://elementscommunity.org/forum/index.php?topic=12895.msg1023852#msg1023852
« Reply #43 on: December 20, 2012, 05:13:09 am »
Yeah, prior experience with decks like these tells me that less buffs will likely result in faster games on average (when the opponent isn't trying to CC you left and right of course).  But SoFr's case might be a bit special here I suppose, especially now that it won't steal your :entropy quanta by accident.  I'd be interested in seeing how varying copies of SoFr would change the deck's speed overall.
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Offline Elbirn

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Re: Powerful Wyrms (Air Rush) https://elementscommunity.org/forum/index.php?topic=12895.msg1023956#msg1023956
« Reply #44 on: December 20, 2012, 02:46:02 pm »
I am of the following opinions.

1. 6 copies of SoFr are best. You want the highest possible chance of drawing one, because you want to get 4 out ASAP for dat guaranteed added damage / immune creatures. Plus you never know if a few are going to get stolen/deflagged. In all the testing I've done so far, I've never found a SoFr to be a dead card in my hand.

2. While the wee bit of damage from the damsel's is nice, I honestly find that I would prefer a pillar whenever I draw one. It doesn't SEEM like there should be that much of a quanta difference, but I feel like I can play my wyrms/SoFr faster when using the no damsels version.

3. This new SoFr version is a tad slower, but with untargetable creatures with momentum, I believe it'd be well suited for arena. Assuming the new SoFr remains as it is now in the trainer, this deck will be marvelous for bronze/silver.
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