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dynamite

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poisonous water! lvl3 grinder by a new player https://elementscommunity.org/forum/index.php?topic=33150.msg418185#msg418185
« on: October 30, 2011, 09:29:19 pm »
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52o 52o 52o 52o 52o 52o 5i4 5i4 5i4 5i4 5i4 5i4 5i5 5i5 5i5 5i5 5i7 5i7 5i7 5i7 5i9 5i9 5ie 5ie 5ie 5ih 5jm 5jm 5jm 5jm 8pk


my first try with an unupped water deck for grinding lvl 3 a.i

win ratio 90%
turns per game 10 to 15(i know not so fast:))

Strengths:

low cost creatures and spells
not affected by shields
good cc

Weaknesses:

bad draw! ;D(every deck have this one)
earthquake/chain steals

just takes a few games to know when to use what against certain opponents.
dont try it in pvp ,you gonna regret it :)

ninetyfools

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Re: poisonous water! lvl3 grinder by a new player https://elementscommunity.org/forum/index.php?topic=33150.msg418189#msg418189
« Reply #1 on: October 30, 2011, 09:32:26 pm »
An old idea. But yours is slightly different. Also if it is a AI3 grinder, they almost NEVER go into the 2nd, 3rd row hence no use of flooding.

Offline Higurashi

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Re: poisonous water! lvl3 grinder by a new player https://elementscommunity.org/forum/index.php?topic=33150.msg418208#msg418208
« Reply #2 on: October 30, 2011, 09:51:37 pm »
Aye, this is a nice and classic strategy. Speed Poison (http://elementscommunity.org/forum/index.php/topic,365.0.html) was actually the first deck I upgraded, and I still enjoy it. That old version never runs low on :death though, which is the constant offence, whereas yours is a bit more defensive, and mixing direct (poison in this case) with physical damage is a very good strategy in all decks. Also, moving this to Duo-Decks.
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dynamite

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Re: poisonous water! lvl3 grinder by a new player https://elementscommunity.org/forum/index.php?topic=33150.msg418258#msg418258
« Reply #3 on: October 30, 2011, 10:41:52 pm »
sorry  about this higurashi(what i was thinking?)
flooding works nice against scarabs mostly,just an insurance if you get a bad draw and you get swarmed.

Offline furballdn

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Re: poisonous water! lvl3 grinder by a new player https://elementscommunity.org/forum/index.php?topic=33150.msg418367#msg418367
« Reply #4 on: October 31, 2011, 01:40:08 am »
flooding doesn't seem really useful, and you should add an arsenic or two if you have them.

ninetyfools

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Re: poisonous water! lvl3 grinder by a new player https://elementscommunity.org/forum/index.php?topic=33150.msg418372#msg418372
« Reply #5 on: October 31, 2011, 01:55:27 am »
YEs an arsenic would be good.

dynamite

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Re: poisonous water! lvl3 grinder by a new player https://elementscommunity.org/forum/index.php?topic=33150.msg418508#msg418508
« Reply #6 on: October 31, 2011, 11:19:58 am »
yep i thought about the arsenic,i dont have one tho.

Offline Calindu

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Re: poisonous water! lvl3 grinder by a new player https://elementscommunity.org/forum/index.php?topic=33150.msg418538#msg418538
« Reply #7 on: October 31, 2011, 01:39:41 pm »
Changing a flooding and 1/2 freezes for ice bolts might be a good idea, this deck will have surplus quanta.
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dynamite

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Re: poisonous water! lvl3 grinder by a new player https://elementscommunity.org/forum/index.php?topic=33150.msg418756#msg418756
« Reply #8 on: October 31, 2011, 10:47:45 pm »
i was lucky in the spin and got the arsenic.
pretty good if you get lucky and draw it early,otherwise doesnt help alot.
in general doesnt make the game faster the ttw stayed the  same(i will try again if i win another 1).

flooding in the other hand proved useful in a couple of games(actually won because of flooding).
thats why i have it,it buy you some time  in a bad draw or if the ai get a good one.

ice bolts dont help a bit.
the games with quanta surplus are rare because you constantly using  it for poison/creatures/freezes.

 

blarg: dynamite