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WakSkylicker

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The-not-so-poisonous-but-still-poisonous-water-death-speed-poison-rush https://elementscommunity.org/forum/index.php?topic=15774.msg202177#msg202177
« on: November 16, 2010, 06:51:30 am »
Well, with the coming out of pendulums, I figured I'd try this out:

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Deck import code : [Select]
713 713 713 713 713 713 71a 71a 7gl 7gl 7gl 7gl 7gl 7gl 7gm 7gm 7gm 7gm 7gm 7gm 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 7i6 8pk


Although it relies more heavily on physical damage than a normal speed poison, it's still counted right? Well, anyway, this is one of the few AI3 rush decks that requires thinking  :o. Calculate your water and death quanta before spending. And now for some stats:

ttw from 50 games: 6.82
TurnsWins
51
617
723
88
91
« Last Edit: April 19, 2012, 02:17:28 am by willng3 »

Re: The-not-so-poisonous-but-still-poisonous-water-death-speed-poison-rush https://elementscommunity.org/forum/index.php?topic=15774.msg202558#msg202558
« Reply #1 on: November 16, 2010, 11:13:42 pm »
I think you should just go with 6 poisons for the Recluses, Physalia takes up a lot of death cost. The traditional speed poison needed 10-12 towers to deal with poisons and physalia cost, Recluses and Physalia have to be even more, and you're using pendulums. Abyss Crawlers are okay though, because you get the plus 1 boost from the pendulum.

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Re: The-not-so-poisonous-but-still-poisonous-water-death-speed-poison-rush https://elementscommunity.org/forum/index.php?topic=15774.msg202621#msg202621
« Reply #2 on: November 17, 2010, 01:12:46 am »
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