Here's a deck I thought of when I considered the synergy of Rage Potion/Angels. The idea is that the cards you play should last. You have some perm control to balance it out, and the immaterial Mirror Shield and Morning Glory follow the same philosophy of lasting. I then needed healing, so I threw in some SoG's at first, but they are vulnerable. So I added two Light Towers and Improved Miracles. Not ideal, but it's something. Obviously the towers and quanta are still vulnerable, which is too bad, but.. can't have it all.
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5fb 5fb 7dm 7dm 7dm 7dm 7dr 7dr 7dr 7dr 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7ju 7ju 7ju 7ju 7ju 7k0 7k1 7k2 7k2 8po
It's mostly a deck for fun. I can beat half-bloods due to the Miracles, but not more than that. Too little defense and healing. I'd have to come up with a larger deck to make it balanced, I think. You can also add SoG's since Elders and Half-Bloods don't have much permanent control, generally. I didn't do it because it slows it down; while the idea is to have cards that last, it's not a stall deck in essence (even if it would do better as one). The reason I have two Potions is because an infection stops you from using several Elixirs.
So yeah, fun concept. And yes, I tend to come up with names that sound like Metal groups.