Mm, many better variants already posted. Not only does it take 2 turns to play a Pest, but then another turn after that before you can play the second one. Any half-decently fast deck (doesn't even have to be a rush, a control deck does fine) will be winning in 2-3 turns after that because you have no CC. Epis help a little but only double the quanta drain. Nice with Eclipse though.
Besides above note: -1 Eclipse, -2 Epi, -1 Life Nymph, -1 Staff, -1 Carapace, +1 Dusk Mantle, +2 Vamps, +1 Vamp Dagger, +2 Mito. This definitely wants Vamps for the Mito to recover from early damage and not be completely susceptible to PC for the healing (Bonds). Carapace isn't feasible when it has less
of course, but does work better for the original.