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Offline Djhopper :)

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Re: Pestal 101 https://elementscommunity.org/forum/index.php?topic=28504.msg367391#msg367391
« Reply #36 on: July 17, 2011, 12:52:42 pm »
I made a (mostly) un-upped version:

Code: [Select]
5um 5um 5um 5um 5um 5um 606 606 606 606 606 606 606 606 606 61o 61o 61o 622 622 622 622 622 63a 63a 63a 7ta 7ta 7td 7td
It's pretty fast. Anyone know if you can get faster denial un-upped?
Mitopests,fractal is hard to power in speed unupped.
And purelly devourers+EQ,EQ all pillars then devourer to drain all quanta.
I find that this deck is fast enough quanta generation wize to be better than mitopests; I could be wrong though. Try it.

Offline ralouf

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Re: Pestal 101 https://elementscommunity.org/forum/index.php?topic=28504.msg368238#msg368238
« Reply #37 on: July 19, 2011, 09:55:20 am »
I can't understand why you are scared by fire shield or thorn if you fight vs AI3, they don't play them.
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aceben3

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Re: Pestal 101 https://elementscommunity.org/forum/index.php?topic=28504.msg472930#msg472930
« Reply #38 on: March 21, 2012, 01:19:27 pm »
I just started playing Elements last week and I've spent most of my time in PVP1 polishing this up so I wanted to share what I've made.  Why should/shouldn't you play this?  Glad you asked.

Pros:
-Decent win %, over 60% if you play according to the tips below
-Good % of wins are EM because you spam Vamps
-Especially good vs Mono or Duo decks because they have more problems with Devs
-Cheap to build but can beat anything in PVP1 without needing shards or weapons

Cons:
-Games take longer than mono aggro
-Struggles to deny quanta vs Nova/Immolation/Quantum Pillar
-Folds to certain combos like Titanium Shield+Enchant Artifact, can lose to Nightmare or Aflatoxin
-Requires some math and knowing when you should/shouldn't play around sweepers, removal, shields
-Not fun to play against according to my opponents

And now the moment you've all been waiting for:
Hover over cards for details, click for permalink
Deck import code : [Select]
5um 5um 5um 5um 5um 5um 5up 5ut 5ut 5ut 606 606 606 606 606 606 606 606 606 606 606 606 606 606 61q 61q 622 622 622 622 8pu


"Why are you playing _____?"
-14 Dark Pendulums and Mark of Aether: the Pendulums let you cast turn 2 Devourer, which is very important when you have multiples.  You will sometimes get free wins from being on the play and choking their quanta off with Devourers.  If I were to add a pillar it would be Aether (but I don't suggest it).
-2 Lightning: I wanted a few cards to slow my opponent down or deal with cards that are hard for me to beat.  To that end I have 2 Lightnings and 1 Steal.  Lightning seems to be the most efficient CC card in the game and let you kill Otys, Dragons, Fire Golems, and other things that would give you headaches otherwise.  Steal obviously has a million uses--I've taken shields, Quantum Pillars, and weapons to good effect.  You only have one though, so don't throw it away by taking something you could have beaten anyway.

"Why aren't you playing _____?"
-Drain Life: I've found that Lightning is better because it's cheaper and more versatile.  You often have 2 extra Aether quanta on the turn you want to Fractal anyway, while I really hate using Darkness quanta on anything other than Devourers until I have several of them out.
-Shields: I tried Dimensional Shield and Dusk Mantle but they weren't as useful as often as the Lightnings and Steal.  Occasionally clutch, but often dead.
-More Fractals or Minor Vampires: Drawing too many Fractals early sucks.  It may not be fun to have to sit there and draw off the top for 5 turns after you use your first Fractal on Devourers, but you can usually afford to do so.  I don't like to play Vampires out until I'm ready to Fractal them so 3 is enough.
-1 Black Dragon: Helps against stuff like Titanium Shield but Steal does a better job of that.
-Nightfall: It can keep you from decking, but it doesn't slow them down or help you combo out so it can be a bad draw a lot of times.  Also would make the deck vulnerable to permanent control which you don't care one bit about right now.
-Stiletto: really good when drawn early but too poor when drawn late.

Play tips:
-Don't play any black cards until you Fractal your Devourers, unless you really have to.  You almost always end up better in the long run if you hold your Minor Vampires and bide your time until you either are ready to Fractal them or have them quantalocked.
-If you only have one Devourer and are playing against a deck with CC, you probably want to hold it until you are ready to Fractal.  It's a tough decision, and the dark quanta will help if it doesn't die.  But it's really bad if they kill it and you don't have anything to Fractal as a result, when you could have done without the 2-4 extra quanta it would have generated.
-vs Mono/Duo: If you're on the play and have 2+ Pendulums and multiple Devourers, you're probably going to win easily.
-vs Rainbow: You probably aren't going to deny all their quanta but that doesn't make Devourers useless.  You probably still want to Fractal them first so you have enough Darkness quanta to operate, but you don't mind doing it with more cards in hand because you don't need as many Devs in that case.  Sometimes they'll draw few quanta sources and get locked anyway.
-vs sweepers: If they could have Pandemonium or Rain of Fire, usually hold 1 Minor Vampire after you Fractal them so you can reload off another Fractal if they wipe you.  If you have their quanta locked obviously it doesn't matter.
-You have to make sure you can kill them before you deck yourself.  Sometimes you'll lose games due to having 3 Fractals or all your Minor Vampires at the bottom, it's part of the game.  A new battle is only a click away so don't despair.

Devtal isn't dead!  I've played hundreds of games with this exact build and I think it's the best version there is.  Give it a whirl and let me know how it treats you.

Offline waterzx

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Re: Pestal 101 https://elementscommunity.org/forum/index.php?topic=28504.msg472952#msg472952
« Reply #39 on: March 21, 2012, 02:45:56 pm »
I really appreciate how much effort you put into perfecting this deck.

I played mono-darkness before and devourers won me half of the game ;D It's probably one of the best cards in game.

But is one steal enough ? I at least put 2 into my deck but still I can't draw it every time I need them

Since you are gonna Fractal the devourers, will it be better if you replace one devourer with one more steal ?

aceben3

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Re: Pestal 101 https://elementscommunity.org/forum/index.php?topic=28504.msg472956#msg472956
« Reply #40 on: March 21, 2012, 03:03:46 pm »
Good to hear!  I appreciate how quickly it's gotten me to 10k gold...Supernovas and Silurian Dragon, here we come! :D

That's a good question.  If I were to make a change, it would probably be to find room for 1 more Steal.  It might be nice to be able to blow one early on quanta denial, knowing that I always have another I can draw in case they play a shield.  But I wouldn't cut a Devourer because drawing multiples early is just too good.  I had only 2 Minor Vampires for a long time so you could cut one of those or a Lightning if you want to try something else.

bragedit: 17-3 in pvp1 today *yawn*

Offline BunKeR

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Re: Pestal 101 https://elementscommunity.org/forum/index.php?topic=28504.msg472976#msg472976
« Reply #41 on: March 21, 2012, 03:54:42 pm »
From OP
Code: [Select]
7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7ta 7ta 7tb 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 808 80i 80i 80i 80i 80i
As for this list I can def see what Xenocidius was saying about kinda feeling like the Improved Steals aren't completely necessary to the build .  I feel that with all the excess Quanta mid game that choosing Siphon Life over Improved Steal would have its merits [not to EM , but for CC ] .

Good to hear!  I appreciate how quickly it's gotten me to 10k gold...Supernovas and Silurian Dragon, here we come! :D

That's a good question.  If I were to make a change, it would probably be to find room for 1 more Steal.  It might be nice to be able to blow one early on quanta denial, knowing that I always have another I can draw in case they play a shield.  But I wouldn't cut a Devourer because drawing multiples early is just too good.  I had only 2 Minor Vampires for a long time so you could cut one of those or a Lightning if you want to try something else.

bragedit: 17-3 in pvp1 today *yawn*
I was one of those 17 wins .

The list almost made me want to load up Firestall >_< just so I would have the Sanctuary's to deal with this .

Seriously tho , Devourer/Pest is my favorite card so I'm into this build .
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Offline tyler1232321

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Re: Pestal 101 https://elementscommunity.org/forum/index.php?topic=28504.msg473299#msg473299
« Reply #42 on: March 23, 2012, 12:30:32 am »
LOL just locked my own field with 5 vamps and rest pests and decked out against permafrost

aceben3

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Re: Pestal 101 https://elementscommunity.org/forum/index.php?topic=28504.msg473673#msg473673
« Reply #43 on: March 24, 2012, 10:53:14 am »
lol, sometimes you have to hold 1-2 devourers if you're running out of open slots so you can play more vamps

also i have lightninged my own devourer before to make room for another minor vampire.  if you are gonna attack them at least 3 more times then getting that vamp down is worth more than the 5 damage you give up.

oh yeah, i've been trying it -1 pendulum, +1 steal but so far i just keep cursing and wishing it was another pendulum.  i'm gonna keep it for a few more games probably just to make sure.

Offline Acab Jef

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Re: Pestal 101 https://elementscommunity.org/forum/index.php?topic=28504.msg1056189#msg1056189
« Reply #44 on: April 01, 2013, 07:32:22 pm »
i like this deck, so i am testing it. i do not have loads of time, so my game count will not be very high.

my stats in the gold arena:
Win:73
Lose:79
EM:23
Final spin(the last, after 3 wins in a row):12

Platinum Arena:
Win:15
Lose:20
EM:8
Final spin:5

currently using this deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
5um 5um 5um 5um 5up 622 7t6 7t6 7t9 7t9 7ta 7ta 7tb 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 808 808 80i 80i 80i 80i 81q 8pu


i do not have the electrum to get it fully upped yet(i can sell some cards, but i wont)

i tested it before i started writing down what my win-lose rate is. i also tested it in platina arena, but i think its better for your electrum :electrum /rare cards to play the gold arena.
« Last Edit: August 15, 2013, 12:48:26 pm by Acab Jef »
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Offline KSmash

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Re: Pestal 101 https://elementscommunity.org/forum/index.php?topic=28504.msg1087803#msg1087803
« Reply #45 on: July 19, 2013, 06:58:00 am »
Just a note to say that I've been using this deck to Grind Silver and I've been loving it. It seems to have a better win/rate and definitely has a better EM rate than regen2k9's Unupped Monodark (http://elementscommunity.org/forum/index.php/topic,37630.0.html) which is what I was using before. I would definitely recommend this deck to anyone who is looking for an unupped arena grinder.

Spoiler for Hidden:
I just started playing Elements last week and I've spent most of my time in PVP1 polishing this up so I wanted to share what I've made.  Why should/shouldn't you play this?  Glad you asked.

Pros:
-Decent win %, over 60% if you play according to the tips below
-Good % of wins are EM because you spam Vamps
-Especially good vs Mono or Duo decks because they have more problems with Devs
-Cheap to build but can beat anything in PVP1 without needing shards or weapons

Cons:
-Games take longer than mono aggro
-Struggles to deny quanta vs Nova/Immolation/Quantum Pillar
-Folds to certain combos like Titanium Shield+Enchant Artifact, can lose to Nightmare or Aflatoxin
-Requires some math and knowing when you should/shouldn't play around sweepers, removal, shields
-Not fun to play against according to my opponents

And now the moment you've all been waiting for:
Hover over cards for details, click for permalink
Deck import code : [Select]
5um 5um 5um 5um 5um 5um 5up 5ut 5ut 5ut 606 606 606 606 606 606 606 606 606 606 606 606 606 606 61q 61q 622 622 622 622 8pu


"Why are you playing _____?"
-14 Dark Pendulums and Mark of Aether: the Pendulums let you cast turn 2 Devourer, which is very important when you have multiples.  You will sometimes get free wins from being on the play and choking their quanta off with Devourers.  If I were to add a pillar it would be Aether (but I don't suggest it).
-2 Lightning: I wanted a few cards to slow my opponent down or deal with cards that are hard for me to beat.  To that end I have 2 Lightnings and 1 Steal.  Lightning seems to be the most efficient CC card in the game and let you kill Otys, Dragons, Fire Golems, and other things that would give you headaches otherwise.  Steal obviously has a million uses--I've taken shields, Quantum Pillars, and weapons to good effect.  You only have one though, so don't throw it away by taking something you could have beaten anyway.

"Why aren't you playing _____?"
-Drain Life: I've found that Lightning is better because it's cheaper and more versatile.  You often have 2 extra Aether quanta on the turn you want to Fractal anyway, while I really hate using Darkness quanta on anything other than Devourers until I have several of them out.
-Shields: I tried Dimensional Shield and Dusk Mantle but they weren't as useful as often as the Lightnings and Steal.  Occasionally clutch, but often dead.
-More Fractals or Minor Vampires: Drawing too many Fractals early sucks.  It may not be fun to have to sit there and draw off the top for 5 turns after you use your first Fractal on Devourers, but you can usually afford to do so.  I don't like to play Vampires out until I'm ready to Fractal them so 3 is enough.
-1 Black Dragon: Helps against stuff like Titanium Shield but Steal does a better job of that.
-Nightfall: It can keep you from decking, but it doesn't slow them down or help you combo out so it can be a bad draw a lot of times.  Also would make the deck vulnerable to permanent control which you don't care one bit about right now.
-Stiletto: really good when drawn early but too poor when drawn late.

Play tips:
-Don't play any black cards until you Fractal your Devourers, unless you really have to.  You almost always end up better in the long run if you hold your Minor Vampires and bide your time until you either are ready to Fractal them or have them quantalocked.
-If you only have one Devourer and are playing against a deck with CC, you probably want to hold it until you are ready to Fractal.  It's a tough decision, and the dark quanta will help if it doesn't die.  But it's really bad if they kill it and you don't have anything to Fractal as a result, when you could have done without the 2-4 extra quanta it would have generated.
-vs Mono/Duo: If you're on the play and have 2+ Pendulums and multiple Devourers, you're probably going to win easily.
-vs Rainbow: You probably aren't going to deny all their quanta but that doesn't make Devourers useless.  You probably still want to Fractal them first so you have enough Darkness quanta to operate, but you don't mind doing it with more cards in hand because you don't need as many Devs in that case.  Sometimes they'll draw few quanta sources and get locked anyway.
-vs sweepers: If they could have Pandemonium or Rain of Fire, usually hold 1 Minor Vampire after you Fractal them so you can reload off another Fractal if they wipe you.  If you have their quanta locked obviously it doesn't matter.
-You have to make sure you can kill them before you deck yourself.  Sometimes you'll lose games due to having 3 Fractals or all your Minor Vampires at the bottom, it's part of the game.  A new battle is only a click away so don't despair.

Devtal isn't dead!  I've played hundreds of games with this exact build and I think it's the best version there is.  Give it a whirl and let me know how it treats you.

Offline blackflagrevolution2012

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Re: Pestal 101 https://elementscommunity.org/forum/index.php?topic=28504.msg1089137#msg1089137
« Reply #46 on: July 27, 2013, 12:59:40 am »
-1 dark pendelum
-2fractals
added 2 steals and 2 vamp daggers works wonders in bronze :D

Offline BunKeR

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Re: Pestal 101 https://elementscommunity.org/forum/index.php?topic=28504.msg1089247#msg1089247
« Reply #47 on: July 27, 2013, 02:07:31 pm »
-1 dark pendelum
-2fractals
added 2 steals and 2 vamp daggers works wonders in bronze :D

I wouldn't recommend dropping down to just 2 Fractals , a majority of the time with 2 Fractals you wouldn't hit it until it was too late .
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