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Offline HigurashiTopic starter

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Re: Perpetual Light (standard RoL/Hope, 1.29) https://elementscommunity.org/forum/index.php?topic=14312.msg419395#msg419395
« Reply #60 on: November 02, 2011, 12:55:06 pm »
The original version of Perpetual Light used as many as 4 SoG's. They improved my winrate and I enjoyed dominating completely back then. It was over a year ago.
As time passed, I kept removing more and more SoG's to end up at 2 left for a newbie-friendly build, as I called it. Turns out it was just plain more effective. By winning games at increased speed, your electrum gain really soars, so after the SoG nerf I made the official move to the healing-less version that I've had so much fun with.

There's another problem with Sancs and especially Miracles besides slowing you down. You -have- to spend :light on them, which isn't always possible or desirable as you want Hope up ASAP in the vast majority of games, or want to start your offense ASAP (almost as important). With SoG's, you at least had the option of paying for the healing with your surplus :aether. Not so here, which slows the deck down considerably. Especially Miracles go against the very idea of the deck: fast defensive setup with simultaneous fast damage output for short games.

But, of course, if you like total domination instead, there are versions for that. This would be the oldest example of a RoL/Hope that enjoys a truly overkill setup late-game: http://elementscommunity.org/forum/index.php?topic=5026.0

Both Dragons and Angels can rush, but Angels are in this deck because you can start your offence sooner and end games that are going well much faster. That means if you quit when you know you're going to lose, you can increase the electrum gain considerably. Dragons work with Luci and allow for maximum damage output late-game, so in concept these two RoL/Hopes are opposites. You might want to experiment with Sancs instead of SoG's in that one (and consequently remove the QT).
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Re: Perpetual Light (standard RoL/Hope, 1.29) https://elementscommunity.org/forum/index.php?topic=14312.msg419864#msg419864
« Reply #61 on: November 03, 2011, 04:05:16 pm »
Brand new full-speed version!
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Been using Angels since June 2010. Bit tired of having to go for the deck code when posting it to people that ask for my version. Also noticed there's no Hope version with Archangels in the FG deck archive, so I've submitted this solely for the purpose of showing people it's just as awesome. Also, the name is based on the concept of Aether being unchangeable, and it's also a reference to Perpetual by VNV Nation. (<3)

I bet for dragons, they are slow but a good average winning condition. If game goes to late and opponent has to be killed in just 1 turn, dragons are the match.

I think metagame of Arena makes sanctuary a must, 2 of them. For FG i think 1 sanctuary and 1 miracle is good.

I only use 2 lobotomizers, they usually come at last.

5 towers 3 pendulums. If stolen, pendulums give opponent advantage while pilars are more or less 1 over 12 chances to be helpful

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Re: Perpetual Light (standard RoL/Hope, 1.29) https://elementscommunity.org/forum/index.php?topic=14312.msg439688#msg439688
« Reply #62 on: December 17, 2011, 06:05:47 pm »
Hm... just wondering, what if dont have lobos at all? T_T
Any chance to make something similar or should I try another deck? I got a bunch of upgraded cards, shards, pretty much all weapons....but no lobos T_T

Offline HigurashiTopic starter

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Re: Perpetual Light (standard RoL/Hope, 1.29) https://elementscommunity.org/forum/index.php?topic=14312.msg439690#msg439690
« Reply #63 on: December 17, 2011, 06:12:02 pm »
All versions of RoL/Hope need at least 2 Lobotomizers. The ability to lobotomize alone provides a huge boost in winrate, as some FG's autolose to Lobo, several are crippled, and some horrible matchups are made possible.
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Offline pulli23

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Re: Perpetual Light (standard RoL/Hope, 1.29) https://elementscommunity.org/forum/index.php?topic=14312.msg443920#msg443920
« Reply #64 on: December 31, 2011, 12:47:41 pm »
Against chaos lord I found having a single sanctuarity card in your deck does wonders:
he prioritizes stealing it (over electrocutor), and if he has stolen that card dissipation shield doesn't work anymore.. Also gives you a healing that can give EM/neutralize poison a bit. (I would swap 1 aether tower out). - The cost of 3 light quanta is neglectable once you fractal RoLs

I might try a combo of 1 dragon 1 archangel - then depending on the FG I can decide what to fractal as damage dealer. - Not sure that works though.


Offline Malao

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Re: Perpetual Light (standard RoL/Hope, 1.29) https://elementscommunity.org/forum/index.php?topic=14312.msg446564#msg446564
« Reply #65 on: January 07, 2012, 08:28:21 am »
The Sanctuary sounds like a nice idea (if you draw it) but could you maybe add 2 and take out 1 tower 1 pend? or 3 and -lobo as well.
anyway with the one posted ive been using it and had decent success in plat league so i recommend giving it a few games in plat if you already have the deck.

Icedrackon

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Re: Perpetual Light (standard RoL/Hope, 1.29) https://elementscommunity.org/forum/index.php?topic=14312.msg448283#msg448283
« Reply #66 on: January 12, 2012, 10:22:09 am »
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I'm using this mod, with +2 Sanc -2 Pendulums. Also switched one of the Angels for a dragon; either can be fractalled, depending on what you need. Fractals, pillars, pends, etc. should be upped, but I don't have enough electrum yet.  :(

Offline Kuroaitou

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Re: Perpetual Light (standard RoL/Hope, always up to date) https://elementscommunity.org/forum/index.php?topic=14312.msg513931#msg513931
« Reply #67 on: June 22, 2012, 09:42:15 pm »
I know this may seem 'old', but I added this deck regardless to BOTH the Photon and Hope articles due to its continual updates. Unlike the 'Turbo-speed FG Farmer RoL-Hope' which may be more 'popular', I'd rather have something that gets more up-to-date with each new patch, especially as many of these decks falter in 1.31.

...also, we seriously need a deck compilation thread for almost all variations of RoL-Hope, so people don't copy one another or something. >.>

Offline ARTHANASIOS

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Re: Perpetual Light (standard RoL/Hope, always up to date) https://elementscommunity.org/forum/index.php?topic=14312.msg524855#msg524855
« Reply #68 on: July 24, 2012, 04:12:55 am »
Personally, I think replacing Archangels and Light Dragons with upped Crusaders is the best investment you can do. Fractaling Crusaders in turn A and endowing weapons in turn B can create an army capable to withstand and bypass almost everything. Sometimes you need more than one Lobotomisers around and Crusaders will serve as an "Animate Weapon" card for this purpose. If two Retroviruses are on field, for example, one Lobotomizer won't prevent a mass CC to kill all your RoLs, but if you have a Crusader with Lobotomizer endowed you will be able to lobo both of them and to save your game. Endowing enemy weapons is also pretty effective, even if you can't use their skills. Fire Queen's Eagle's Eyes are always nice to be endowed, for example, even if you can't use Sniper. Chaos Lord's Discords, Ferox's Jade Staves and Incarnate's Vampire Daggers can also add to the fun. You can also endow Gemini's Lobotomiser if you haven't got your own yet.  ;)
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Re: Perpetual Light (standard RoL/Hope, always up to date) https://elementscommunity.org/forum/index.php?topic=14312.msg524857#msg524857
« Reply #69 on: July 24, 2012, 04:16:30 am »
Personally, I think replacing Archangels and Light Dragons with upped Crusaders is the best investment you can do. Fractaling Crusaders in turn A and endowing weapons in turn B can create an army capable to withstand and bypass almost everything. Sometimes you need more than one Lobotomisers around and Crusaders will serve as an "Animate Weapon" card for this purpose. If two Retroviruses are on field, for example, one Lobotomizer won't prevent a mass CC to kill all your RoLs, but if you have a Crusader with Lobotomizer endowed you will be able to lobo both of them and to save your game. Endowing enemy weapons is also pretty effective, even if you can't use their skills. Fire Queen's Eagle's Eyes are always nice to be endowed, for example, even if you can't use Sniper. Chaos Lord's Discords, Ferox's Jade Staves and Incarnate's Vampire Daggers can also add to the fun. You can also endow Gemini's Lobotomiser if you haven't got your own yet.  ;)
Crusader=3atk for 5 :light
Crusader endowing a lobo=8atk for 7 :light + 1 turn

Archangel=7atk for 6 :light
Light dragon=13atk for 12 :light

I've ignored the other weapons since you don't have the quanta to use them (although vampire dagger and discord may be fun. Jade staff won't be as good)

I also doubt you really need more than one lobo at a time and the 3 in your deck.

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Re: Perpetual Light (standard RoL/Hope, always up to date) https://elementscommunity.org/forum/index.php?topic=14312.msg524874#msg524874
« Reply #70 on: July 24, 2012, 04:57:03 am »
^ Fire Queen may play 2 or more Elite Firefly Queens in a single turn. Lobotmizing both of them in the same turn prevents Elite Fireflies spamming, which allows Fire Queen to play :fire cards, like Fire Lance and Fahrenheit.
 Morte or Incarnate may play 2 or more Retroviruses in a single turn. Lobotomizing all of them is vital, you will certainly lose otherwise.
 Elidnis may spam 2 or more Ulitharids and Pupper Fish in a single turn. Lobotomizing any of these creatures is helpful, since Ulitharids love removing RoL's bioluminessence skill and Pupper Fishes poison you.
 Osiris may play lot of Pharaohs in a single turn. Their Scarabs are deadly to RoLs, so removing their skill as fast as possible is vital.
 For me, a 8|7 Crusader with 1 :aether:Lobotomise is better than both Archangels and Light Dragons, even if I need two turns to achieve this. Also, there is no useless weapon to endow. Eagle's Eye makes Crusade a 10|7 creature, I don't give a damn if it can't use its Sniper ability. Vampire Dagger gmakes him 9|7 and gives Vampire, Discord 9|7 and Scramble, Jade Staff 7|7 and Regenerate, Arsenic 7|7 and Poisonous, Pulveriser 8|7, Fahrenheit 8|7, Titan 10|7 and gives Momentum, Eternity 7|7, Poseidon 7|7 and Electrocutor 8|7 with Lobotomise ability. At worst, Crusader will become a vanilla non-airborne version of Archangel. At best, it will completely dominate the battlefield...  8)
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Re: Perpetual Light (standard RoL/Hope, always up to date) https://elementscommunity.org/forum/index.php?topic=14312.msg529141#msg529141
« Reply #71 on: August 05, 2012, 04:47:16 am »
Can someone do a god-by-god breakdown for 1.31? I can't figure out if I should skip a few gods, such as EP or Hermes.
« Last Edit: August 05, 2012, 04:49:51 am by eaglgenes101 »
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