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zse

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Re: Perpetual Light (standard RoL/Hope) https://elementscommunity.org/forum/index.php?topic=14312.msg182105#msg182105
« Reply #12 on: October 22, 2010, 08:45:49 pm »
Ok I know, this topic wasn't about Dragons vs. Angels, but I still want to tell some observations I've had:
1) Heal on Angel attracts FGs, so stupid AI Lobotomizes Angels and leaves bioluminescent RoLs intact. (Makes Angel better vs. Gemini, not sure if this works on Elidnis & Decay)
2) Heal on Angel attracts FGs, so stupid AI Twin Universes those instead of waiting for better target. (Makes Angel better vs. Paradox & Gemini)
3) Angels have 7 attack. Duh! (Makes Dragon better vs. Neptune)

I think this Angel version has little smaller win% than the version of Dragons I used to play with, but this deck seems bit faster to use. Angels can sometimes out-rush with fast damage, while with Dragons the game has to be taken into control before you can really start your final attack. All in all, these versions are surprisingly different, even though at first look they seem almost similar. Good job Marisa!

genraenera

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Re: Perpetual Light (standard RoL/Hope) https://elementscommunity.org/forum/index.php?topic=14312.msg182125#msg182125
« Reply #13 on: October 22, 2010, 09:11:12 pm »
Here's the deck I'm running now:

Code: [Select]
5lk 5lk 5lk 6rn 6rn 6rn 6rn 7jp 7jp 7jp 7jp 7jp 7jp 7ju 7ju 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i 81q 81q 81q 81q
Its the OP deck, with the towers differentiated.  Splitting the towers into pendulums and towers isn't all that big of a deal, but in the long run any extra benefit for no costs (once you have the pendulums upgraded, that is) is worth it.  After trying out angels, I LOVE them.  They are so much faster than dragons, its ridiculous.  I believe this build is close to the "best" possible with the current set of cards, and would recommend it to any new FG farmers looking for a good deck.

Note, it doesn't matter if you go with 3 towers and 4 pendulums or 4 towers and 3 pendulums, its irrelevant.

Wat?

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Re: Perpetual Light (standard RoL/Hope) https://elementscommunity.org/forum/index.php?topic=14312.msg182137#msg182137
« Reply #14 on: October 22, 2010, 09:19:24 pm »
Do ignore this post.

Offline Blasting-Light

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Re: Perpetual Light (standard RoL/Hope) https://elementscommunity.org/forum/index.php?topic=14312.msg182191#msg182191
« Reply #15 on: October 22, 2010, 09:56:39 pm »
May I ask why the Hope sheilds aren't upgraded? Is it because of the light cost?

genraenera

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Re: Perpetual Light (standard RoL/Hope) https://elementscommunity.org/forum/index.php?topic=14312.msg182201#msg182201
« Reply #16 on: October 22, 2010, 10:02:52 pm »
Yes, most people believe that the hopes should always be unupped because once you have it out, the difference between, say 13 and 14 damage reduc is irrelevant.  You just want to get that hope out ASAP.

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Re: Perpetual Light (standard RoL/Hope) https://elementscommunity.org/forum/index.php?topic=14312.msg182221#msg182221
« Reply #17 on: October 22, 2010, 10:24:42 pm »
^What they said. That one damage reduction will very rarely ever matter, but getting it out an entire turn sooner sometimes? Huge.
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Offline Blasting-Light

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Re: Perpetual Light (standard RoL/Hope) https://elementscommunity.org/forum/index.php?topic=14312.msg182649#msg182649
« Reply #18 on: October 23, 2010, 01:11:07 pm »
Yes, most people believe that the hopes should always be unupped because once you have it out, the difference between, say 13 and 14 damage reduc is irrelevant.  You just want to get that hope out ASAP.
^What they said. That one damage reduction will very rarely ever matter, but getting it out an entire turn sooner sometimes? Huge.
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Offline lava golem

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Re: Perpetual Light (standard RoL/Hope) https://elementscommunity.org/forum/index.php?topic=14312.msg185980#msg185980
« Reply #19 on: October 27, 2010, 10:10:20 am »
Upped hope could be a bit better against osiris or FFQ, just my thoughts, although if you get an early lobo they're both dead.
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Wat?

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Re: Perpetual Light (standard RoL/Hope) https://elementscommunity.org/forum/index.php?topic=14312.msg186090#msg186090
« Reply #20 on: October 27, 2010, 02:39:07 pm »
I'm quite sure you stand next to no chance without an early lobo anyway. :x

Nume

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Re: Perpetual Light (standard RoL/Hope) https://elementscommunity.org/forum/index.php?topic=14312.msg186545#msg186545
« Reply #21 on: October 27, 2010, 11:18:07 pm »
I have only 1 light nymph but I swapped it out for an angel.
This is my version of RoL/Hope:
Code: [Select]
5lk 5lk 5lk 7jp 7jp 7jp 7jp 7jp 7jp 7ju 7kc 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i 81q 81q 81q 81q 81qHoping for another light nymph :D
If you're using 1 light nymph, dragons are probably a better choice than angels simply because they can become bioluminescent, which is very nice and can actually make them quite fast since you end up having higher light production as well as a bigger hope wall. This is especially nice against gods like eternal phoenix who have fire storm which can wipe out your rols in one shot, but with bioluminescent dragons they still survive.

trisk22

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Re: Perpetual Light (standard RoL/Hope) https://elementscommunity.org/forum/index.php?topic=14312.msg186557#msg186557
« Reply #22 on: October 27, 2010, 11:21:30 pm »
I have only 1 light nymph but I swapped it out for an angel.
This is my version of RoL/Hope:
Code: [Select]
5lk 5lk 5lk 7jp 7jp 7jp 7jp 7jp 7jp 7ju 7kc 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i 81q 81q 81q 81q 81qHoping for another light nymph :D
If you're using 1 light nymph, dragons are probably a better choice than angels simply because they can become bioluminescent, which is very nice and can actually make them quite fast since you end up having higher light production as well as a bigger hope wall. This is especially nice against gods like eternal phoenix who have fire storm which can wipe out your rols in one shot, but with bioluminescent dragons they still survive.
I agree, that would be useful and reduce the number of autoquit gods.

Nume

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Re: Perpetual Light (standard RoL/Hope) https://elementscommunity.org/forum/index.php?topic=14312.msg186567#msg186567
« Reply #23 on: October 27, 2010, 11:26:28 pm »
Also just to briefly add the other side of the upped/unupped hope argument, I still prefer having upped most of the time, simply because that extra damage reduction can make a huge difference some games and I rarely have a situation where I'm at 7 light and not being able to play hope that turn costs me the game. Generally the only time it would be an issue is if the god im facing has tons of cc, and if thats the case upped is even more valuable since it lets you keep less rols in the field with the same damage reduction, and keep more in your hand for the next fractal. For example, if playing eternal phoenix, you can just keep 3 rols out to completely stop his phoenix, and still keep 2 or 3 in hand so if he fire storms you can immediately play them and remove the damage again.

 

anything
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