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Offline HigurashiTopic starter

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Re: Perpetual Light (standard RoL/Hope, 1.27) https://elementscommunity.org/forum/index.php?topic=14312.msg363634#msg363634
« Reply #48 on: July 10, 2011, 06:58:55 am »
The first day of Arena, I had a 60% win with Perpetual Light, full speed version. The second day, I had 20%. Few decks can be generally recommended safe for a constantly changing timebow, as they can pack everything.
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Re: Perpetual Light (standard RoL/Hope, 1.27) https://elementscommunity.org/forum/index.php?topic=14312.msg363637#msg363637
« Reply #49 on: July 10, 2011, 07:05:33 am »
hm... I think the key to a good platinum farming deck would be one that can counter everything...
there are 29 FGs, there are 500 decks
between the 500 decks, roughly 100 or so different strategies
so... about 3 times as hard as building a FG deck is...

great...

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Re: Perpetual Light (standard RoL/Hope, 1.27) https://elementscommunity.org/forum/index.php?topic=14312.msg364159#msg364159
« Reply #50 on: July 11, 2011, 04:25:23 am »
I'm still having a tough time trying to win a Lobotomizer. I've got at least 1 of every other weapon but that one has just been eluding me.

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Re: Perpetual Light (standard RoL/Hope, 1.27) https://elementscommunity.org/forum/index.php?topic=14312.msg374656#msg374656
« Reply #51 on: August 02, 2011, 08:25:55 am »
I had some fun times and incredible luck with the full speed version (-1 Pend +1 Angel mod) tonight :)

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Offline HigurashiTopic starter

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Re: Perpetual Light (standard RoL/Hope, 1.27) https://elementscommunity.org/forum/index.php?topic=14312.msg374763#msg374763
« Reply #52 on: August 02, 2011, 03:53:59 pm »
I know, right? It happens so often I can't even call it luck anymore. <3
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Re: Perpetual Light (standard RoL/Hope, 1.29) https://elementscommunity.org/forum/index.php?topic=14312.msg409225#msg409225
« Reply #53 on: October 13, 2011, 08:36:03 pm »
I like the concept of this deck...but the numbers for me just aren't there.  I can't even consistently battle AI4 with better than 20% win rate, haven't even attempted a FG.  I've been looking for something to replace my CCYB deck after the update that mostly nullified it's current incarnation.  While I like the idea here, even with tweaking it, I'm not finding it compares to the win rate w/ CCYB (even post update).

Still, a nice idea, I like the angels especially ;)

I am curious, how would one handle firewalls, plagues, carapace walls, and the likes that wipe out your light production and your shield?

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Re: Perpetual Light (standard RoL/Hope, 1.29) https://elementscommunity.org/forum/index.php?topic=14312.msg409229#msg409229
« Reply #54 on: October 13, 2011, 08:41:16 pm »
I like the concept of this deck...but the numbers for me just aren't there.  I can't even consistently battle AI4 with better than 20% win rate, haven't even attempted a FG.  I've been looking for something to replace my CCYB deck after the update that mostly nullified it's current incarnation.  While I like the idea here, even with tweaking it, I'm not finding it compares to the win rate w/ CCYB (even post update).

Still, a nice idea, I like the angels especially ;)

I am curious, how would one handle firewalls, plagues, carapace walls, and the likes that wipe out your light production and your shield?
I'm pretty sure that the 50% win-rate was before 1.29, when the deck still had 3 SoGs.
The current deck is faster, but probably doesn't have a better win-rate than old CCYB (RoL/Hope is known to have a lower win-rate than CCYB)

To play the best against counters:
Keep a Fractal and a RoL in hand (if necessary) when you face the False Gods with those dangerous things in their deck, and only if you face False Gods with those dangerous things in their deck. Know your gods.
It may be unnecessary if you can get out enough angels fast enough.
Alternatively, just auto-quit those False Gods.

Offline HigurashiTopic starter

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Re: Perpetual Light (standard RoL/Hope, 1.29) https://elementscommunity.org/forum/index.php?topic=14312.msg409234#msg409234
« Reply #55 on: October 13, 2011, 08:46:07 pm »
From the sounds of it, you don't know how to play it. This is a variation of the RoL/Hope archetype, and as such is a more advanced topic than the basic ones. Here's the original, with a (outdated) guide: http://elementscommunity.org/forum/index.php/topic,6546.0.html
But your best bet for tips is in each FG's Wiki article, as I made a paragraph for both Dragon and Angel RoL/Hope on every FG except Hermes and Octane back then: http://elementscommunity.org/wiki/pve/false-gods/

There are also stats taken by several experienced testers both in this thread and the FGei study thread. Oni can't get the same high results I do since the deck is suited to me: http://elementscommunity.org/forum/index.php/topic,25609.msg349339#msg349339
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Offline oblivion1212

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Re: Perpetual Light (standard RoL/Hope, 1.29) https://elementscommunity.org/forum/index.php?topic=14312.msg419241#msg419241
« Reply #56 on: November 02, 2011, 02:55:37 am »

this'd work with unupped hopes, right? (not that i even care about +1 :light, i'm just pretty broke right now + no patience to use mono-:aether)

i'm still staying with dragons though (yes, i'm THAT poor)

also, what about miracles/sancs??
i haven't found any versions with said cards.. they might slow the deck, but i think it'd only add +1~2 mins, which ain't really that big, while adding EM potential.. (or not, :time is subjective; i'm used to IGT and superslow decks XD)

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Re: Perpetual Light (standard RoL/Hope, 1.29) https://elementscommunity.org/forum/index.php?topic=14312.msg419260#msg419260
« Reply #57 on: November 02, 2011, 04:13:46 am »
this'd work with unupped hopes, right? (not that i even care about +1 :light, i'm just pretty broke right now + no patience to use mono-:aether)

i'm still staying with dragons though (yes, i'm THAT poor)

also, what about miracles/sancs??
i haven't found any versions with said cards.. they might slow the deck, but i think it'd only add +1~2 mins, which ain't really that big, while adding EM potential.. (or not, :time is subjective; i'm used to IGT and superslow decks XD)
You can still use unupped Hopes, but the AI buffs made a few patches ago makes it a bit harder for you to keep your RoLs on the table once Hope is in play. That automatic +1 damage reduction is useful, but you can probably do decently without it.

With Dragons, you'll need to manage your quanta and burst more carefully against Miracle-using FGs. There are pros and cons to working with Dragons, Angels, and Crusaders; take whatever works for you.

You could use Miracles and Sancs for healing after SoG got nerfed, but they do decrease your efficiency, since you're winning fewer games over a set period of time. Upped spins (empirical data puts it at 550 electrum per win, averaged over hundreds of games) are arguably more valuable than the EM reward (120 electrum per EM).
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Re: Perpetual Light (standard RoL/Hope, 1.29) https://elementscommunity.org/forum/index.php?topic=14312.msg419267#msg419267
« Reply #58 on: November 02, 2011, 04:55:57 am »
this'd work with unupped hopes, right? (not that i even care about +1 :light, i'm just pretty broke right now + no patience to use mono-:aether)

i'm still staying with dragons though (yes, i'm THAT poor)

also, what about miracles/sancs??
i haven't found any versions with said cards.. they might slow the deck, but i think it'd only add +1~2 mins, which ain't really that big, while adding EM potential.. (or not, :time is subjective; i'm used to IGT and superslow decks XD)
1-2 minutes is huge in the long run.
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Re: Perpetual Light (standard RoL/Hope, 1.29) https://elementscommunity.org/forum/index.php?topic=14312.msg419394#msg419394
« Reply #59 on: November 02, 2011, 12:46:40 pm »
Right now I use almost exactly what in the OP, but not fully upped and one pillar swapped for an upped Miracle. I find it to be a live saving 'fifth hope' in some cases, and an electrum booster in others. Occasionally I take it out for more quirky cards :)
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