More playing around with the new shard changes (and Desiccation!), I came up with this.
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7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gk 7gr 7gr 7gr 7gr 7h0 7h0 7h3 7h3 7h3 7hi 7hi 7hi 7u2 7u2 7u2 7u2 7u2 7u2 8pt
Idea is simple: Lower the opponents max HP while building up a massive amount of damage... which they can't outheal. Squids provide all the time you need to get ready, while the Tears provides a nice 4
Mitosis which creates even more creatures to leech off of SoP. Desiccation is there for (VERY) minor CC, and, more often, a quick quanta boost. Don't be afraid to Nymph all your towers if you can win in the next couple turns. Desiccation can provide some emergency quanta.
Works fine against AI3. Not a rush deck, but I've had fun playing it.