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A cheap, no rares, non-upgraded denial deck.
The strategy here is to quickly lock down your opponent with Devourers and Earthquakes. Protect your creatures using their abilities, and overpower your opponent. Generally you'll want to play Earthquakes when your opponent has at least 2 pillars/pendulums in a stack, preferably three or more.
The beauty here is that by the time your opponent recovers from pillar denial, you'll usually have enough Devourers to drain all his quanta anyway.
Alternate version for 2nd turn Earthquakes and resistance to Sanctuary:
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