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Offline craawzyTopic starter

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Shrieker Rush. https://elementscommunity.org/forum/index.php?topic=15322.msg195902#msg195902
« on: November 07, 2010, 06:36:58 pm »
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« Last Edit: April 19, 2012, 12:55:53 am by willng3 »

Retribution

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Re: Shrieker Rush. https://elementscommunity.org/forum/index.php?topic=15322.msg195962#msg195962
« Reply #1 on: November 07, 2010, 08:03:19 pm »
You'll have way too much time quantum in this case, a mark will already give you too many.

Offline nilsieboy

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Re: Shrieker Rush. https://elementscommunity.org/forum/index.php?topic=15322.msg195973#msg195973
« Reply #2 on: November 07, 2010, 08:15:06 pm »
you don't need the pendulums (you can add rewind/prec if you want)
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Wonder

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Re: Shrieker Rush. https://elementscommunity.org/forum/index.php?topic=15322.msg206449#msg206449
« Reply #3 on: November 22, 2010, 12:32:24 am »
I think getting rid of the pendulums, and going with the standard:

x16 pillars
x6 Graboids
x6 Shriekers
x1 short sword
 :time mark

would be better [: just my opinion tho

Wonder

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Re: Shrieker Rush. https://elementscommunity.org/forum/index.php?topic=15322.msg206450#msg206450
« Reply #4 on: November 22, 2010, 12:32:48 am »
i meant 17 pillars xD mybad

 

anything
blarg: craawzy