This deck can't win...
How so? Seems pretty good to me, except for the fact the salvagers are useless. I agree with blarp; replacing them with a couple of sundails would be best.
I really don't get how this can win... 6 SoB can just make the opponent draw 12 cards
Enough cards to reduce the amount of Phase Shields to keep up to deck out with minimal to no damage.
In an average PvP match, the opponent has a 30 card deck, so after the hand draw, the decksize is ~23. Meaning 23 turns to wait out to win via deckout.
Six 'Phase Shields' can block up to 18 turns, correct? But when considering PC or how early the Phase Shield chain begins, this can be broken. So, how to take care of those additional 5~6 turns that Phase Shield does not cover?
Draw acceleration.
Six 'Shard of Bravery' can make the opponent draw up to 18 cards since the Mark is Fire. That is effectively 18 draw phases that the opponent no longer has to stall out the remaining Phase Shields unless they have the PC to break it. And if done properly, only requires around 3 Phase Shields maximum in theory to quickly 'stall' out the opponent until they deck out.
That should be right...