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Contrary

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Night Terror (Unupped Entropy Darkness Control) https://elementscommunity.org/forum/index.php?topic=31439.msg397585#msg397585
« on: September 23, 2011, 12:45:21 am »
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 I was messing around with doing mass Cloak and I found that when you have Cloak up, Pandemonium doesn't affect your own creatures. Pandemonium is cheap and powerful CC, its only weakness (aside from unpredictability) being that it messes up your own dudes as well. I hope hope hope this deck has never been done before. I know the combo is known about, but I searched as hard as I could and couldn't find anything that used it, aside from a rainbow that had two Cloaks and two Pandemoniums- though I think the cloaks were more to protect the shields.

Anyways the point of this deck is to field the cost efficient Werewolves, 6|6 for only 2 :entropy and 2  :darkness, using Cloak to cover them if there is some weak CC about (Otyugh, Eagle's Eye, Rage Potions). You then use Pandemonium to clear out enemy creatures- it's so inexpensive you can use it on single enemies in a lot of cases. To top it off you have Steals to deal with permanents. If I do say so myself it's pretty intimidating seeing only darkness on the enemy field and torrent of harmful effects on yours. :D

However this deck has a few notable weaknesses, one being an especial weakness to bad starting hands due to its high quanta consumption and slow damage output due to few monsters.

Possible variations: Less Cloaks and Pandemoniums, more meaty monsters like dragons, Abominations, or Gargoyles. more Steals, quanta rearrangement, Butterfly Effect for unboosted Lycantropes.

This is my first deck submission, I hope I did it ok.

Offline pikachufan2164

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Re: Night Terror (Unupped Entropy Darkness Control) https://elementscommunity.org/forum/index.php?topic=31439.msg397650#msg397650
« Reply #1 on: September 23, 2011, 02:46:26 am »
Very nice synergy between Pandemonium and Cloak you've found there; I haven't even noticed it before :)

You probably won't need quite so many Cloaks, since they do last for 3 turns. Just having 4 Cloaks is likely more than enough.
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Offline TribalTrouble

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Re: Night Terror (Unupped Entropy Darkness Control) https://elementscommunity.org/forum/index.php?topic=31439.msg397804#msg397804
« Reply #2 on: September 23, 2011, 10:31:52 am »
I suggest removing 1 cloak for 1 pendulum and possibly consider adding in a discord instead of the stiletto. Why? Because now you deal 4 damage and you get to randomize your opponent's quantum thus stalling them even longer! :D Also, as pika said, I didn't even notice this O.o. Time to consider new decks :3

Offline Sevs

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Re: Night Terror (Unupped Entropy Darkness Control) https://elementscommunity.org/forum/index.php?topic=31439.msg397811#msg397811
« Reply #3 on: September 23, 2011, 11:07:16 am »
I havent noticed it either but wouldn't that combination be a bug?
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Offline Chapuz

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Re: Night Terror (Unupped Entropy Darkness Control) https://elementscommunity.org/forum/index.php?topic=31439.msg397862#msg397862
« Reply #4 on: September 23, 2011, 12:56:38 pm »
I havent noticed it either but wouldn't that combination be a bug?
Not at all, as the only think Cloak does is not letting the oponent to SEE your field ;)

That's the reason why Jezebel plays Drain Lifes under her cloak.
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Offline Sevs

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Re: Night Terror (Unupped Entropy Darkness Control) https://elementscommunity.org/forum/index.php?topic=31439.msg398017#msg398017
« Reply #5 on: September 23, 2011, 07:42:21 pm »
I havent noticed it either but wouldn't that combination be a bug?
Not at all, as the only think Cloak does is not letting the oponent to SEE your field ;)

That's the reason why Jezebel plays Drain Lifes under her cloak.
I know what cloak does, and i know that pandemonium "removes invisibility" removes an opponents cloak. but since it affects your field too, it should also remove cloak on your side. but i dont get how pandemonium just doesnt damage any of your own creatures. cloak does protect against that.
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Re: Night Terror (Unupped Entropy Darkness Control) https://elementscommunity.org/forum/index.php?topic=31439.msg398052#msg398052
« Reply #6 on: September 23, 2011, 08:56:18 pm »
Thanks for all the feedback guys!

I messed around with less Cloaks and I found that while less was enough to pull off the combo my precious creatures were left very vulnerable. I think the constant protection from both creature and permanent control is just as important as the creature control Pandemonium dishes out. Also, being constantly cloaked looks snazzy.

@tribal: I hadn't thought of that. Discord would be a great addition, but I don't have one so I can't try (and I don't like using trainer). But on the other hand the Stiletto isn't bad either, as this deck doesn't really mind if your opponent is playing cards, and the Stiletto is great for its cost.

One problem I'm having is that the quanta usage is way off, and the pendulums swings slow down the deck considerably. But at the same time I'm finding that I can't just use pillars as then I'm prone to not getting what I need and you need a small but steady supply of each element right from the beginning. I'm thinking of running the Pandemoniums off the mark and replacing the Lycans with Dragons so I get a better damage per card count ratio (though I'm saddened by the loss of that nice Entropy-Darkness synergy). Maybe a Nightmare or too as well to heal and slow down the opponent's draw. Might or might not be too slow on the Pandes, I dunno. I think this combo has good potential, in particular I think Cloak is an underused card; It just needs to be polished.

Now that you mention it it does seem like it might be a glitch. I never thought of that before- it felt right to me once I found it. It works consistently, is interesting, and isn't a particular strong combo- I don't see no reason why we can't call the glitch a feature.

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Re: Night Terror (Unupped Entropy Darkness Control) https://elementscommunity.org/forum/index.php?topic=31439.msg398067#msg398067
« Reply #7 on: September 23, 2011, 09:22:26 pm »
cool deck anyone tried this upgraded?

Offline Sevs

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Re: Night Terror (Unupped Entropy Darkness Control) https://elementscommunity.org/forum/index.php?topic=31439.msg398074#msg398074
« Reply #8 on: September 23, 2011, 09:34:17 pm »
cool deck anyone tried this upgraded?
yea i did. it really doesnt have that much more benifit but lycans come out much quicker. The only problem I see with this is there are only 7 sources of damage and there are plenty of times where you dont draw any of them
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sh4d0x

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Re: Night Terror (Unupped Entropy Darkness Control) https://elementscommunity.org/forum/index.php?topic=31439.msg398076#msg398076
« Reply #9 on: September 23, 2011, 09:36:15 pm »
some animate weapons and few vampire daggers more (for EM) and maybe discord to slow enemydown

Contrary

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Re: Night Terror (Unupped Entropy Darkness Control) https://elementscommunity.org/forum/index.php?topic=31439.msg399460#msg399460
« Reply #10 on: September 26, 2011, 01:42:03 am »
I can't seem to able to balance the quanta usage. I tried running pandemoniums off the mark and fielding lots of darkness creatures, but that worked even worse. 12+ spell cards seems hard to manage. I wish there was a Pandemonium nymph or something.

 

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