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Neurotoxin fun https://elementscommunity.org/forum/index.php?topic=18134.msg231005#msg231005
« on: December 22, 2010, 07:51:03 pm »
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5la 5la 5ld 5ld 5ld 5ld 5lf 5lf 5lf 5lf 5li 5lj 5lj 5rk 5rk 5rk 5rt 5rt 5rt 5rt 5rt 5rt 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 8pq


Neurotoxin is used to do most of the damage and then the reverse times make them play cards over again, if you have eternity go ahead and substitute those for reverse time, good luck with the deck, feel free to post improvements (other than upgrading)
« Last Edit: April 18, 2012, 08:53:38 pm by willng3 »

funplay

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Re: Neurotoxin fun https://elementscommunity.org/forum/index.php?topic=18134.msg231098#msg231098
« Reply #1 on: December 22, 2010, 10:14:31 pm »
1. i think the luciferins are not of that much use...
2. though its tempting to use solar shields for mana generation, i think you dont need them...maybe if you added a weapon like etenity, crusaders could use that much light mana...or perhaps a miracle if you have one
3. you probably want to stick to blessed dunes? cause dunes with momentum (gravity instead of light) is probably more dangerous.
3. 2-3 hourglasses to speed you up or prerecognitions might be a good change...make it almost mono time with gravity splah mark and momentums...

just my 2 cents...

scottish

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Re: Neurotoxin fun https://elementscommunity.org/forum/index.php?topic=18134.msg231369#msg231369
« Reply #2 on: December 23, 2010, 10:28:32 am »
yep, I agree. Dune could be more dangerous with momentum. You need at least one succesfull attack than you have to deal with opponents creatures and wait until neuro kills him.

 

blarg: judgmentdragon