Hi you there! I was thinking "how a so awesome card like Flooding is so UP", when I came to the conclusion: It ain't. Dude, you're leaving just 5 spots to non-water creatures to live, so... That's so easily soft-CCable!!
and, to be honest, creature-based water decks are just a small, unpopular choice out there... So, why not exploit this??
EDIT: Because Krathos already did that in this post (
http://elementscommunity.org/forum/index.php/topic,23118.0.html)
Anyways, here's my version:
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May I present you: Negative Five (name by furballdn)
You got some cool CC just in case, and this can even beat some water rushes with AM+Diss shield combo. You can modify the Purify/Pendulums proportion, or if you're not afraid of poison, you could even screw all that and add some Nymphs -if you have-, Maxwells, Dragons, or more pillars instead. This works really well unupped, but if you want to upgrade it, remember:
-Diss shield should stay unupped.
-You could use both Chaos Seed or Chaos Power. CP to buff your opponent's creatures before antimatter, and CS for some -not so reliable but useful- CC (too bad if it's RT).
-There are pufferfishes in upped environment, which are the thing I most hate in the world...*
*not really important if you don't hate puffers
This deck can also work with BB and some "punch" on it, with bonewalls+aflatoxine and maybe some poison, in mono water (?) with squids and stuff... You know, why not??
It should be overly-humorous vs PvP, and may even work in Arena, but I'm poor so I can't test it outside trainer
2/2 wins, 50% EM, little testing, but I gotta sleep... Also, this version had no purify and 6 pends, since it was before I thought "wtf why I need those pends?" so I added purify
I'd like to hear some comments about this