(Latest Changes: -2 Pandemonium, -2 Aether Tower, +2 Rewind, +2 Time Pendulum.)MrSexington's "Entropy Scorpions"(Version 1.02)
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6ts 6ts 6ts 6u2 6u2 6u2 6u2 6u2 6u7 6u7 6u7 6u8 6u8 6ug 7q4 7q4 7qd 7qd 7qd 7qd 7qd 7qd 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pj
Unlike my other Dune Scorpion decks, this one has:
- Creature Control
- Permanent Control
- Life Gain
I usually only have 4 Dune Scorpions in my decks. This one has 6. In this deck, the scorpions are targets for both Chaos Power and Butterfly Effect. The great thing about Neurotoxin is that you only have to stick someone once. This also means you can use the scorpions for other things. You can get a quick Chaos Power on a scorpion, stick them once, and as long as the scorpion's power is 2 or less, you can slap a Butterfly Effect on the same scorpion and begin locking them down.
I also kept the deck as bare bones as possible. Unlike other Neurotoxin decks, there's no need for weapons, shields, or other permanents. Antimatter and Butterfly Effects keep everything nice and neat (and less targets for your opponent to take advantage of).
The game is over before it even begins:
>Best Starting Hand- 2 Time Pendulum
- 1 Dune Scorpion
- 1 Chaos Power
- 1 Rewind
*This sets up Turn 2 Neurotoxin.