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Offline Zac33333Topic starter

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Momentum Dunes and Pharohs (Already?!) https://elementscommunity.org/forum/index.php?topic=9466.msg111750#msg111750
« on: July 10, 2010, 06:01:40 pm »
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Deck import code : [Select]
74a 74a 74a 74a 74a 74a 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q8 7qc 7qc 7qc 7qc 7qc 7qc 7qd 7qd 7qd 7qd 7qd 7qd 8pl


This deck is based around momentumed scorps and Pharoh Spam.

The playout is simple.

Get some unstoppable Dune Scorpians out early, and then spam Pharohs. The Scarabs are your CC. Use eternity to rewind pesky things like Gargoyle after using its ability, or something that got blessed/basalisk blooded.

I wanted to Pioneer this combo :)


THE ?? CARDS ARE DUNE SCORPIANS, AVAILABLE IN TRAINER!!
« Last Edit: June 11, 2012, 06:04:23 am by willng3 »

Offline RavingRabbid

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Re: Momentum Dunes and Pharohs (Already?!) https://elementscommunity.org/forum/index.php?topic=9466.msg111814#msg111814
« Reply #1 on: July 10, 2010, 06:49:50 pm »
I think Blessing+Adrenaline is good too. Two pests and your grav-quantas disappear.
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Re: Momentum Dunes and Pharohs (Already?!) https://elementscommunity.org/forum/index.php?topic=9466.msg111851#msg111851
« Reply #2 on: July 10, 2010, 07:35:11 pm »
This deck would be awesome if you somehow added a few precogs. Imagine first turn discarding O_O.
Nevermind, second turn discards.

Offline Zac33333Topic starter

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Re: Momentum Dunes and Pharohs (Already?!) https://elementscommunity.org/forum/index.php?topic=9466.msg111855#msg111855
« Reply #3 on: July 10, 2010, 07:39:28 pm »
I think Blessing+Adrenaline is good too. Two pests and your grav-quantas disappear.
Nah. Thats what pharohs are for. Most games pests dont pup up until I got 2 momentumed scorps and 3-5 Scarabs. 2 pharohs = pwn.

Offline RavingRabbid

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Re: Momentum Dunes and Pharohs (Already?!) https://elementscommunity.org/forum/index.php?topic=9466.msg111887#msg111887
« Reply #4 on: July 10, 2010, 08:21:45 pm »
I think Blessing+Adrenaline is good too. Two pests and your grav-quantas disappear.
Nah. Thats what pharohs are for. Most games pests dont pup up until I got 2 momentumed scorps and 3-5 Scarabs. 2 pharohs = pwn.
Say it to decay.
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Offline Kuroaitou

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Re: Momentum Dunes and Pharohs (Already?!) https://elementscommunity.org/forum/index.php?topic=9466.msg111918#msg111918
« Reply #5 on: July 10, 2010, 08:57:47 pm »
I'd say that if you had a few (not sure about the number) :gravity towers thrown into this mix (to help further support Scarabs' Devouring ability and the Momentum applications), you'd have a nice deck that has unbelievably good creature control (rewind, devour, etc.) alongside discard mechanics that could be downright devastating. Perhaps you could toss up a Turtle Shield in just for some defensive capabilities (seeing that you have no healing and if they creature rush you, you're screwed >.>).

Very lovely idea though. I was planning to make a deck like this when the card came out, but it looks like the best deck-builders are the ones who always go first in creating things like this. :)

Offline Zac33333Topic starter

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Re: Momentum Dunes and Pharohs (Already?!) https://elementscommunity.org/forum/index.php?topic=9466.msg111952#msg111952
« Reply #6 on: July 10, 2010, 09:58:12 pm »
I'd say that if you had a few (not sure about the number) :gravity towers thrown into this mix (to help further support Scarabs' Devouring ability and the Momentum applications), you'd have a nice deck that has unbelievably good creature control (rewind, devour, etc.) alongside discard mechanics that could be downright devastating. Perhaps you could toss up a Turtle Shield in just for some defensive capabilities (seeing that you have no healing and if they creature rush you, you're screwed >.>).

Very lovely idea though. I was planning to make a deck like this when the card came out, but it looks like the best deck-builders are the ones who always go first in creating things like this. :)
Let me start by saying, Im no great deck builder. I have my lucky moments, and the trick to building good decks is just to eyeball it and see if it works for you. Also, by the time I get gravity towers, My pharohs and momentumed dune scorpians could be out already, or they could fill my hand and surpress my drawing. Seeing that most of these cards are cheap (3 for dunes and 1 for unstoppables) and the fact that I have so many towers I usually end up with around 9 :gravity quanta and over 50 :time at the end of the match. ANd end up with about 10-11 :time and 1 :gravity on turn 2 (The turn after I play my pillars). This deck just flows fine for me, and since the majority of :gravity will be for devouring, and unstoppable only costs 1 :gravity, its just a matter of good choices. You can choose to devour the Chrysaora whos poisoning you, or play an unstoppable dune scorpian to help discard cards. Believe it or not, most situations its the scarabs doing the work. Scarabs > Dune Scorpians in this deck. Once you get 7-10 scarabs, your fine. You can eat anything. The only  thing is you need to get these before otyughs make your scarabs into candy :) Also, you'll need to out-damage the opponent before he gets shields up and denies you damage. This is more or less a time rush deck with heavy card control.

Offline BloodlinE

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Re: Momentum Dunes and Pharohs (Already?!) https://elementscommunity.org/forum/index.php?topic=9466.msg112276#msg112276
« Reply #7 on: July 11, 2010, 11:49:31 am »
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Offline RavingRabbid

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Re: Momentum Dunes and Pharohs (Already?!) https://elementscommunity.org/forum/index.php?topic=9466.msg112374#msg112374
« Reply #8 on: July 11, 2010, 05:45:25 pm »
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Offline Zac33333Topic starter

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Re: Momentum Dunes and Pharohs (Already?!) https://elementscommunity.org/forum/index.php?topic=9466.msg112375#msg112375
« Reply #9 on: July 11, 2010, 05:49:48 pm »
Yeah, thats NOTHING like this deck. Yours is based on tanking out power with heavy dragons. Mine is based on spamming super-devourers and power-discarding hands. Since Dune Scorpians are the primary target of attacking spells, they will leave my Scarabs alone as long as one is on the field. Plus, once you get 6-10 scarabs your fine. From there, its all a matter of winning.

Eternity is easily targeted, unfortuneatly.

But, On the other hand, Eternity takes care of stalling those nasty otyughs until you can devour them. Also handles lycanthropes and what not :)

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Re: Momentum Dunes and Pharohs (Already?!) https://elementscommunity.org/forum/index.php?topic=9466.msg112436#msg112436
« Reply #10 on: July 11, 2010, 09:00:07 pm »
ok went to trainer, couldn't find it under  :gravity or  :time am i missing something

Offline Zac33333Topic starter

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Re: Momentum Dunes and Pharohs (Already?!) https://elementscommunity.org/forum/index.php?topic=9466.msg112438#msg112438
« Reply #11 on: July 11, 2010, 09:01:24 pm »
ok went to trainer, couldn't find it under  :gravity or  :time am i missing something

Erm its a :time card. Its there, ive been messing around wiff it.
Hit the 'All Cards' button and use the import code :)

 

blarg: