***TRIALS RESPONSE***As opposed to its distant cousin Pestal, Pestosis is generally a deck type that focuses on slow, tedious quanta drain which under normal circumstances causes a field lock down gradually over time. I generally find it's better to focus on control rather than speed because Pests are much more prone to Creature Control using Mitosis as opposed to Fractal. If your opponent's caught playing on the defensive then that gives them less of an opportunity to break through your strategy and turn the tables on you. Since you have time to spare as you slowly drain your opponent to death, you can increase your card pool a bit. Personally, I wouldn't use Epinephrine even though it has its uses occasionally. 4 Vampires is also probably too many for my tastes. Siphon Life used to be a very useful addition to these decks for huge amounts of damage at the end of a duel, but with the quanta cap now fixed at 75 there's really not much of a reason to hit the opponent for 16 damage at the end of a duel; it's also pretty poor for Creature Control. Feral Bond works very well for helping stall out the opponent and Spine Carapace is a great addition; I would add a few more Pends and max out on Pests though. Based on this, I produced this deck:
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7aj 7aj 7am 7am 7am 7ap 7ap 7ap 7ap 7t6 7t6 7t6 7t6 7t6 7t6 7t9 7t9 7ta 7ta 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 7um 8pn
Even with these adjustments the deck doesn't fare well against False Gods. Bottom line is that False Gods just have too much control and too much quanta generation most of the time for this deck to serve that purpose. At best I was able to defeat Hecate (she Nightmare'd my Pest early on) and Gemini (1 Tower start) while coming close to defeating Lionheart and surprisingly, Eternal Phoenix. However, against lower levels of opponents it should perform fairly well. It's not fast, but it can easily put the opponent on lock down for almost the entire duel.