I'm sure there have been other ideas involving this, but a quick skim through the first few pages revealed nothing and apparently the search can't take codes that are too long on this new forum.
Anyway, here's the code:
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58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58r 58r 58r 593 593 593 593 593 594 594 594 594 594 594 5li 5li 5li 5lm 5lm 5lm 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 5mq 8pm
Basic idea is of course to stall till 75 earth quanta (or as high as you can get before you need saving). Early Earthquakes help a lot, play ASAP. Sanctuaries also help with the stalling, and once you get to 75 and play all your Stone Skins you can play your Stone Dragons next (or play them before the Stone Skins if you're not worried about not having enough earth quanta when you need it). Miracles are self-explanatory...it gives you a somewhat sadistic sense of satisfaction to see your opponent's reaction when you get back your 200+ HP.
Here's a screenshot of the deck in action:
Funny (or not) thing was the guy had played a Miracle in the previous turn, so when I did the same it was the last straw.
Notes:
- Stone Dragons and Sanctuaries aren't necessary, I just added them in there for damage (the former) and protection from BH/Discords (latter). You can leave out the Stone Dragons as the point of this deck really isn't to outdamage them but rather to outlast them (like the Earth!). Sanctuaries though might be a wise idea.
Anyway, this deck really isn't meant for actual gaming. If you're in it to win rares or gain score/electrum, you probably know not to use this deck. But if you're multitasking or just looking to sit down for about 20 minutes to troll PvP, this is the deck for you.