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Deck Ideas => Post Deck Ideas Here => Duo-Decks => Topic started by: seulintse on November 26, 2014, 05:50:43 am

Title: Meh... fractals, vultures, and sparks (Aether/Death)
Post by: seulintse on November 26, 2014, 05:50:43 am
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52k 52k 52k 52k 52r 52r 52v 52v 52v 52v 52v 61o 61o 61o 61o 61o 61o 61o 61p 61p 61p 61p 61p 61u 622 622 622 622 622 71b 8pu
this is the deck for what I was using, and it was pretty effective at least towards AI3. It probably isn't quite original, but its probably pretty cool for those who didn't ever read, think, or ever see this kind of combination. That previous string of words is by no means offensive if you don't stop in the middle of the sentence to reread that, like I did. :)
Its rather self-explanatory, but originally, I had about 3 or 4 of each essential card, being the soul catchers, vultures, sparks, and fractals, except fractal still had five. Of course, in previous iterations (A.K.A. versions that kinda sucked) they had about 4 more aether cards, and I found myself waiting for that one card. needless to say, I took out a few pillars (since I would get enough quanta waiting for the fractal (hopefully)), and switched to 4 or 5 (see deck for specifics) fractals, sparks, vultures, and soul catchers.
The Strategy itself: play pillars if you have them. don't play soul catchers or sparks right away if you have them, since you should typically wait until you have enough quanta to use the fractal. Not having the card available to fractal a second time (like playing all the sparks forgetting about the other fractals in you deck) can and will completely screw you over. This means sparks, vultures, possibly even soul catchers. If you can play 2 soul catchers and a spark or a soul catcher and 2 sparks (to have enough to play one vulture, assuming you have it) with one still left to spare for fractal, than that can lead you into about at least a 5/6 attacker, if you fractal a spark and play all of them -1 which gives you plenty quanta for a fractal vulture and a bonewall. (although that isn't the best course of action long-term.) For me, I like to do that if you have 3 fractals. Elsewise, though, its easier to (once you have ten  :aether quanta and the appropriate cards) play a spark, use a fractal, and save all the sparks, playing one right away and one per turn if cards that were unplayable turn up. Once you have enough quanta again for a second fractal, you should either fractal the sparks, if you don't have about 5 sparks left and enough quanta for about 4 vultures, or fractal the vultures if you have enough to play half of those and a decent amount remaining.
If this is pulled off properly, you can put your enemies to shame. no, seriously, I did this and one game so far came out with like 8 vultures 9/10 and one 13/14 (thats kinda that "first vulture played" thing.) another thing to consider on the second fractal, is that there is probably a shield to take into consideration, and about twenty x-factors like antimatter, gravity pull, and other cards. it kinda comes down to (X-R)Y=damage dealt (typically). X is the actual damage of the majority of the vultures, R is damage reduction by shields, and Y is number of vultures, just kinda saying how to decide which would be more beneficial with the second fractal, a vulture or a spark. Also, a random final note, I only have one upgraded card, and it works pretty darn well. It may not be original, but it d@mn well works. Never forget: always keep a spark in your hand![/b]
Title: Re: Meh... fractals, vultures, and sparks (Aether/Death)
Post by: Drake_XIV on November 26, 2014, 05:52:24 am
Relevant: http://elementscommunity.org/forum/duo-decks/rotten-flesh-(bronze)/
Title: Re: Meh... fractals, vultures, and sparks (Aether/Death)
Post by: seulintse on November 26, 2014, 06:01:18 am
WOOT! FIRST POST WASN'T A "haha you're a noob has already been done!" WOOT LEET! :D lol
Title: Re: Meh... fractals, vultures, and sparks (Aether/Death)
Post by: kaempfer13 on November 26, 2014, 06:54:53 am
This one is actually closer, but it seems like noone ever posted an optimised Sparktal, even though its a wellknown archetype.
http://elementscommunity.org/forum/duo-decks/fractal-spark-super-vulture/msg483121/#msg483121 (http://elementscommunity.org/forum/duo-decks/fractal-spark-super-vulture/msg483121/#msg483121)

Have a look at the Sparktal section, if you want:
http://elementscommunity.org/forum/elements-articles/list-of-classic-deck-strategies-and-synergies/ (http://elementscommunity.org/forum/elements-articles/list-of-classic-deck-strategies-and-synergies/)

Actually, just read the whole article, its a good read!

Edit: Also if it's been done before, it means that you reinvented a viable strategy by yourself (older members just dont like seeing the same decks posted again).
If their comments annoy you, go to the deck help section. You will be told if its been done before and if not, you will be given tips how to improve the deck if possible.
Title: Re: Meh... fractals, vultures, and sparks (Aether/Death)
Post by: seulintse on November 26, 2014, 07:30:44 pm
why are the only reference posts I've received like 80% of the time  (probably more like 2/3's so far instead of 4/5's) a link to chapuz's decks for newbies... perhaps its because he has a good few thousand posts and seems to participate alot (or the fact that I'm still pretty much a noob.) Elsewise, the deck has quite a few weaknesses. If you don't get a spark or a soul catcher within like the first 6 turns, you're probably screwed. You can get EM against half-bloods, although only if you get a few aether pillars in the first draw and a couple soul catchers and a spark and a fractal with a bonewall (basically all the essential cards). This can definitely work unupgraded perhaps against AI3, although doing it used upped cards will help a lot. Elsewise, though, I don't think this is too serious a deck (even if it will work amazingly when the cards get pulled).
Title: Re: Meh... fractals, vultures, and sparks (Aether/Death)
Post by: Chapuz on November 27, 2014, 12:05:05 am
Sparktal is fun, but I prefere fractalling Virus to have some CC and make the shields last more!
Also consider using Pendulums instead of Soul Catchers and just 2 dragons for a late fractal dealing massivr damage
blarg: