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Offline yahadelemosTopic starter

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Mindgate-steal? Help!!!!! https://elementscommunity.org/forum/index.php?topic=39474.msg490613#msg490613
« on: May 01, 2012, 11:00:13 am »
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5up 5up 5up 5up 5up 5up 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 61u 623 623 623 623 624 624 624 624 63a 63a 63a 8pt


Strategy: Copy your opponent's deck while destroying his own deck,
« Last Edit: September 19, 2017, 08:27:56 am by yahadelemos »

Offline Poker Alho

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Re: Mindgate-steal? Help!!!!! https://elementscommunity.org/forum/index.php?topic=39474.msg490615#msg490615
« Reply #1 on: May 01, 2012, 11:05:36 am »
er... and your attack strategy is to beat the crap out of the other deck with your one and only lobotomizer? to copy creatures AND actually play them, they either are  :aether and you didnt need to steal/copy some pillars first, or they aren't and you will take a lot of effort and even some luck to get them out (not even assuming the other deck may have CC) this seems more like a very specific counter deck to a CC-less deck with lots of  :aether creatures than something else :S

Offline Mammalman

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Re: Mindgate-steal? Help!!!!! https://elementscommunity.org/forum/index.php?topic=39474.msg500964#msg500964
« Reply #2 on: May 19, 2012, 06:58:32 pm »
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5up 5up 5up 5up 61o 61o 61o 61o 61o 61o 61o 61o 61r 61r 61t 61t 61t 61u 61v 623 623 623 623 623 63a 63a 63a 63a 63a 63a 8pt


actually I think you're on to something. the deck I made is based on yours with a few changes. to make it work, you really need several mindgates IN PLAY, so i use 5 in a 30 card deck. 6 would not be unreasonable. i like the idea of adding steals to a mindgate based deck, makes sense to copy AND deprive...ouch. also helps get the pillars you need to cast their stuff, per Poker Alho's complaint, which is also why having lots of mindgates is so important.

some things will slip through before you get your mindgate factory going...i added 2 parallel universes to get their early combod creatures...then lobotomize them :)
the steals can also address permanents that get out before you can mindgate them. this just leaves spells...can't really get copies of these, but you can silence them, as you have in your deck. i found these not sufficiently helpful against most decks to warrant space...gotta keep it mindgate-dense :p

i did deck out once due to lack of damage, with perfect health :( so i added the single phase dragon. hmph.

this deck worked pretty well in pvp1 against a variety of things. copy their stuff, do it better, shut them down. steal freely


 

anything
blarg: