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light/gravity(comments are welcom ^_^) https://elementscommunity.org/forum/index.php?topic=1243.msg11830#msg11830
« on: December 15, 2009, 10:10:30 pm »
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the reason there are 3 upped angels and 3 nonupped angels is in case you dont have enough mana for an arc, you can get a guardian.
the armagios are the main defence here. the angels are to heal them when they get hit.
the angels can also keep your chargers alive in case of some damaging spell, weapon, or shield.
the arcs and chargers are the main offence here.
i love arcangels. they have amazing attack and a good effect for the cost. what good is an offence if it gets killed?
« Last Edit: June 12, 2012, 11:28:30 pm by willng3 »

sillyking14

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light/gravity(comments are welcom ^_^) https://elementscommunity.org/forum/index.php?topic=1243.msg11831#msg11831
« Reply #1 on: December 15, 2009, 10:10:30 pm »

yeah i've heard (and played) similar decks, that armagio/angel combo can be annoying. might be good if you somehow worked in some blessings to up the aramgio though...make it tougher to kill.

PuppyChow

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light/gravity(comments are welcom ^_^) https://elementscommunity.org/forum/index.php?topic=1243.msg11832#msg11832
« Reply #2 on: December 15, 2009, 10:10:30 pm »

To be honest, that deck is probably only good for AI 3, and even then maybe not the best. Most players can get over 30 (the amount elite armajio blocks) damage up very easily.

sillyking14

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light/gravity(comments are welcom ^_^) https://elementscommunity.org/forum/index.php?topic=1243.msg11833#msg11833
« Reply #3 on: December 15, 2009, 10:10:30 pm »

eventually. i wouldn't say easily (unless you consider rush decks) or upgraded cards. i mean even the earth/time AI3 farmer requires 4 shriekers to get above 30 ungraded. which takes usually between 4 and 5 turns to do, meanwhile your taking none (or very little) damage and meanwhile you are also dealing some damage. rush decks (as i understand them) depend a lot on cumulative damage, its not like you don't do any damage for 6 turns and then all of a sudden you do a bunch of damage. my point is that this deck could work (depending on how its used, in pvp as well as AI3.

besides i'd still like to congratulate the OP. at least its a reasonably effective deck. that's not an easy thing to make.

Daxx

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light/gravity(comments are welcom ^_^) https://elementscommunity.org/forum/index.php?topic=1243.msg11834#msg11834
« Reply #4 on: December 15, 2009, 10:10:30 pm »

Gravity pull might improve this deck as a method of creature control.

light/gravity(comments are welcom ^_^) https://elementscommunity.org/forum/index.php?topic=1243.msg11835#msg11835
« Reply #5 on: December 15, 2009, 10:10:30 pm »

eventually. i wouldn't say easily (unless you consider rush decks) or upgraded cards. i mean even the earth/time AI3 farmer requires 4 shriekers to get above 30 ungraded. which takes usually between 4 and 5 turns to do, meanwhile your taking none (or very little) damage and meanwhile you are also dealing some damage. rush decks (as i understand them) depend a lot on cumulative damage, its not like you don't do any damage for 6 turns and then all of a sudden you do a bunch of damage. my point is that this deck could work (depending on how its used, in pvp as well as AI3.

besides i'd still like to congratulate the OP. at least its a reasonably effective deck. that's not an easy thing to make.
ty very much ^_^. its taken me like 5 decks but i finally get someone who praised my deck. ty again for the comment

sillyking14

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light/gravity(comments are welcom ^_^) https://elementscommunity.org/forum/index.php?topic=1243.msg11961#msg11961
« Reply #6 on: December 15, 2009, 10:10:31 pm »

your welcome. i only wish that i had the guts to stand up to this type of criticism.

Offline Belthus

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  • Belthus is a Spark waiting for a buff.
light/gravity(comments are welcom ^_^) https://elementscommunity.org/forum/index.php?topic=1243.msg11962#msg11962
« Reply #7 on: December 15, 2009, 10:10:31 pm »

I don't like having two kinds of towers. How about using a mark of Light, 6 Guardian Angels, and nothing else from Light? Then add more Gravity cards.

Edit: I tried a version per what I wrote above. It sucked. Too much defense. Also, in my first game, a single Mind Flayer lobotomized all the Armagios and Guardian Angels as they came out. Without their powers, they are almost useless.

sillyking14

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light/gravity(comments are welcom ^_^) https://elementscommunity.org/forum/index.php?topic=1243.msg11963#msg11963
« Reply #8 on: December 15, 2009, 10:10:31 pm »

oohh that sucks. but really, how common are mind flayers? i don't see them very often.

light/gravity(comments are welcom ^_^) https://elementscommunity.org/forum/index.php?topic=1243.msg11964#msg11964
« Reply #9 on: December 15, 2009, 10:10:31 pm »

oohh that sucks. but really, how common are mind flayers? i don't see them very often.
I abuse Mind Flayer. It's a severely underused card that has great power and potential. It's gamebreaking sometimes, too.

 

blarg: