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Offline furballdn

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg403860#msg403860
« Reply #48 on: October 04, 2011, 04:39:07 am »
Lol this deck sucks against lvl 1-3 :/
also it runs out of cards WAYY too fast.
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This deck was made for FGs as FGs have powerful but few creatures. Liquid antimatter can only take care of 6 creatures.

ninetyfools

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg404421#msg404421
« Reply #49 on: October 05, 2011, 02:01:17 am »
I KNOW i did it on FG... Not that good results.

Offline omegareaper7

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg404568#msg404568
« Reply #50 on: October 05, 2011, 08:06:36 am »
My reply, was in response to omegareaper:

Quote
Also, if your running out of cards,either your playing the wrong god, or you aren't playing it right.

I'm currently at 4/2 vs miracle, and both loses were in the situation I described above :/ - resulting in a deck out.
If your decking out against miracle, like i said, your probably doing something wrong, they only miracle if they get below 20 hp.
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Offline pulli23

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg404577#msg404577
« Reply #51 on: October 05, 2011, 08:34:14 am »
uhm below 40

Offline Chapuz

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg404616#msg404616
« Reply #52 on: October 05, 2011, 11:24:32 am »
No.

Miracle is played when you are gonna kill the AI in your next turn, or have like 20 damage less of the "necesary damage) to kill it.
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Offline pulli23

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg404630#msg404630
« Reply #53 on: October 05, 2011, 12:46:04 pm »
I should really post screenshots..

I've had miracle being played at 34 hp often enough.. even when it takes 2 turns to kill. (Besides I doubt the AI uses the LA+vampire combo in its calculations, as the combo doesn't show up in the damage either).

Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg406522#msg406522
« Reply #54 on: October 08, 2011, 05:28:48 pm »
I dont like this deck much, when i used it i didnt win often at all :(

Offline pvpmister

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg437398#msg437398
« Reply #55 on: December 11, 2011, 10:43:33 am »
Add 2 nymph tears and change the mark to water. Use 1 of entropy pillar and darkness pillar and then use the nypmhs special thing to do excatly the same.
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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg437404#msg437404
« Reply #56 on: December 11, 2011, 10:57:32 am »
Add 2 nymph tears and change the mark to water. Use 1 of entropy pillar and darkness pillar and then use the nypmhs special thing to do excatly the same.
There's a deck based on that combo. Way less reliable, as nymphs are sensitive to CC, while spells aren't. Also, it makes it a bigger combo.
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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg438688#msg438688
« Reply #57 on: December 14, 2011, 08:11:53 pm »
Just joined the forum.

I've been playing on and off for about two months.  Resetted a few times after making thousands upon thousands of electrom and experimenting with different upped and unupped decks.

This deck (after a few modify) is effective against 6 gods, have to get lucky against 3, and auto skip against the rest.

I did modify the deck a bit by adding in a few unupped cards that come in handy.  I added a diss shield (mainly for later in the round where you have already drawn the majority of your anti's makes use of all that unused entropy quant.  I added some steal's useful in the beginning of matches if dealing with paral, poison, boneyard, dim shield, basically just a helpful card.  I also added 1 panda I can't tell you how often this card has saved me when creature control was insane on the FG side.  Not being able to draw enough anti or liquids fast enough to counter the 20 creatures they like to rip out on you.  1 mutation it comes in handy.

This deck has a 80% win rate against 6 said gods and the rest are luck.  It's fun to farm FG with it, but knowing you will most likely lose a lot of matches before you will win anything.  I lost 17 matches straight and then won 2 in a row.  It gave me a rare and it was still profitable. 

Don't build this deck unless you know going into it that it's win/loss ratio blows.  The average 2 - 3 rares I get an hour playing this deck is enough for me to play it as it is really cheap to build.  There aren't too many unupped decks out there that give you that kind of odds to get rare cards.  ALSO if you have the discords, I suggest adding 2 or 3 of them to this deck, they as well come in handy.

Kudos to the op for giving me the base to start with.  Thanks, I'm having a blast with this deck.

Offline omegareaper7

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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg438701#msg438701
« Reply #58 on: December 14, 2011, 08:52:29 pm »
Just joined the forum.

I've been playing on and off for about two months.  Resetted a few times after making thousands upon thousands of electrom and experimenting with different upped and unupped decks.

This deck (after a few modify) is effective against 6 gods, have to get lucky against 3, and auto skip against the rest.

I did modify the deck a bit by adding in a few unupped cards that come in handy.  I added a diss shield (mainly for later in the round where you have already drawn the majority of your anti's makes use of all that unused entropy quant.  I added some steal's useful in the beginning of matches if dealing with paral, poison, boneyard, dim shield, basically just a helpful card.  I also added 1 panda I can't tell you how often this card has saved me when creature control was insane on the FG side.  Not being able to draw enough anti or liquids fast enough to counter the 20 creatures they like to rip out on you.  1 mutation it comes in handy.

This deck has a 80% win rate against 6 said gods and the rest are luck.  It's fun to farm FG with it, but knowing you will most likely lose a lot of matches before you will win anything.  I lost 17 matches straight and then won 2 in a row.  It gave me a rare and it was still profitable. 

Don't build this deck unless you know going into it that it's win/loss ratio blows.  The average 2 - 3 rares I get an hour playing this deck is enough for me to play it as it is really cheap to build.  There aren't too many unupped decks out there that give you that kind of odds to get rare cards.  ALSO if you have the discords, I suggest adding 2 or 3 of them to this deck, they as well come in handy.

Kudos to the op for giving me the base to start with.  Thanks, I'm having a blast with this deck.
Theres one problem with most of that,  steal doesn't really help the deck since permanents don't bother you, and panda, if you have used any antimatters/liquid shadows, won't hurt them as much as you. I'm on the fence about the shield so i won't say anything regarding it.
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Re: liquid antimatter https://elementscommunity.org/forum/index.php?topic=11074.msg438845#msg438845
« Reply #59 on: December 15, 2011, 09:34:12 am »
Steal comes in handy more than you may think.  I really like having steal when I come against discord or dim shield or any other permanent that generally pisses me off or if I just want to steal extra pillars for faster quanta.  It's also nice when they have a regen perm.  Or if I play and have to deal with steal, I can steal back.

Panda is handy when I'm playing against scarabs or fireflies, yes i should skip these gods, but i play em sometimes.  Panda on a few occasions has come in handy.  Since the effect is random, sometimes it gives me copies of creatures as well to help with damage, I don't always play it, but I like having the option.

The shield I only play when I've played 5 anti's or if I'm close to winning, but have low health.

The additions are my own.  The original deck I won 2 out of 30 matches and that doesn't include the auto skips.  I play it completely unupped so any card that will give me some help to get that hard to come by win is worth it to me.  All I can say is try it.  But, play 100 matches and see where you are.  I won 12 out of the last 100, I won 4 rares.  So it cost me 2670 E to play and I made if I had sold them all just under 5k.  For an unupped deck that is pretty good.


 

blarg: