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PuppyChow

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Flying weapon denial deck https://elementscommunity.org/forum/index.php?topic=1338.msg12795#msg12795
« Reply #12 on: December 16, 2009, 09:58:32 pm »

I've always found a better approach using Parallel Universe in favor of putting 2 more cards.
Weapons tend to clog while waiting for the Flyiers, while you need them on the terrain asap :(

Haven't tested it yet, will do now.
So you have magical aether quantum generators? That's cool. Can I have some?

Scdr

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Flying weapon denial deck https://elementscommunity.org/forum/index.php?topic=1338.msg12796#msg12796
« Reply #13 on: December 16, 2009, 09:58:32 pm »

Even if the aether quanta wouldn't cause any trouble, I'd still not rely mainly on Twin Universes. The most decisive part of a match, is how long it takes you to get one copy of each weapon out. Once you got one of each out, you start gaining control of the battle field. The second EE makes things easier, but the fourth or fifth weapon usually just fastens the game. Therefore you're better off, the faster you draw at least one EE and Pulv. TUs (with, Puppy's magical aether quantum generators) would certainly make the deck faster, but would also lower the winning rate.

I never tried the fog shield, but from the description it seems a bit weak to me. I'll try it out, nonetheless. On the other hand, I start liking those diamonds better, the more games I play...

 

blarg: