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Zigabogado

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Life/Air (None FQ) https://elementscommunity.org/forum/index.php?topic=4145.msg40601#msg40601
« on: March 18, 2010, 10:25:11 pm »
Okay, I have been experimenting with the Trainer, and I found a somewhat good combination.
I haven't lost with it yet. Here we go.

Hover over cards for details, click for permalink
Deck import code : [Select]
7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7al 7al 7al 7al 7al 7al 7am 7am 7an 7an 7an 7an 7an 7an 7n2 7n2 7n2 7n2 7n2 7n2 8pn
« Last Edit: June 12, 2012, 09:18:08 pm by willng3 »

icybraker

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Re: Life/Air (None FQ) https://elementscommunity.org/forum/index.php?topic=4145.msg40609#msg40609
« Reply #1 on: March 18, 2010, 10:30:23 pm »
Yep, a Flying Jade Staff deck is awesome. It's been done (http://elementscommunity.org/forum/index.php/topic,3090.0.html) before (http://elementscommunity.org/forum/index.php/topic,3122.0.html), but very nice if you discovered this individually.

I would suggest leaving your Staffs unupgraded so they heal you for more health, even if they deal less damage.

Otherwise, great deck that gives you massive healing. :) I love it.

Zigabogado

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Re: Life/Air (None FQ) https://elementscommunity.org/forum/index.php?topic=4145.msg40611#msg40611
« Reply #2 on: March 18, 2010, 10:32:18 pm »
Thank you, as I was lurking around other deck ideas, I saw that there was another deck like this one  :(. Fortunately, it s quite different, I added more Towers, and Feral Bonds. Yay me  :P

Offline Exarp

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Re: Life/Air (None FQ) https://elementscommunity.org/forum/index.php?topic=4145.msg40666#msg40666
« Reply #3 on: March 18, 2010, 11:46:28 pm »
I've done something similar, and it works quite well.
I had a few changes though: one less animate, (unupped) staff and adrenaline, and two less towers, replacing these with 5 unstoppables and my mark on gravity.
That way, shields are no longer an obstacle, and you do slightly more damage on top of that.
Treat people the way you want to be treated.

joob

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Re: Life/Air (None FQ) https://elementscommunity.org/forum/index.php?topic=4145.msg40667#msg40667
« Reply #4 on: March 18, 2010, 11:51:20 pm »
I've done something similar, and it works quite well.
I had a few changes though: one less animate, (unupped) staff and adrenaline, and two less towers, replacing these with 5 unstoppables and my mark on gravity.
That way, shields are no longer an obstacle, and you do slightly more damage on top of that.
So, the deck that I posted to which icy linked.

Fun deck, anyway. It's fun when getting a non-EM is surprising.

Zigabogado

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Re: Life/Air (None FQ) https://elementscommunity.org/forum/index.php?topic=4145.msg40706#msg40706
« Reply #5 on: March 19, 2010, 12:34:13 am »
I've done something similar, and it works quite well.
I had a few changes though: one less animate, (unupped) staff and adrenaline, and two less towers, replacing these with 5 unstoppables and my mark on gravity.
That way, shields are no longer an obstacle, and you do slightly more damage on top of that.
So, the deck that I posted to which icy linked.

Fun deck, anyway. It's fun when getting a non-EM is surprising.
No, I think we were talking about 'Order Of the Shaman' deck, but, it doesn't matter, anyway.

Offline Exarp

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Re: Life/Air (None FQ) https://elementscommunity.org/forum/index.php?topic=4145.msg40715#msg40715
« Reply #6 on: March 19, 2010, 12:40:22 am »
I've done something similar, and it works quite well.
I had a few changes though: one less animate, (unupped) staff and adrenaline, and two less towers, replacing these with 5 unstoppables and my mark on gravity.
That way, shields are no longer an obstacle, and you do slightly more damage on top of that.
So, the deck that I posted to which icy linked.

Fun deck, anyway. It's fun when getting a non-EM is surprising.
Oh, wow, there's two links in one post. lol I didn't notice that one,
And yes, that one. I didn't realize that deck was already made though.
It's an awesome deck. :)
Treat people the way you want to be treated.

Zigabogado

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Re: Life/Air (None FQ) https://elementscommunity.org/forum/index.php?topic=4145.msg40841#msg40841
« Reply #7 on: March 19, 2010, 04:38:40 am »
I've done something similar, and it works quite well.
I had a few changes though: one less animate, (unupped) staff and adrenaline, and two less towers, replacing these with 5 unstoppables and my mark on gravity.
That way, shields are no longer an obstacle, and you do slightly more damage on top of that.
Thanks for the advice, really, but, I honestly like my deck more, But yes, I'll probably un-up the Staffs.

joob

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Re: Life/Air (None FQ) https://elementscommunity.org/forum/index.php?topic=4145.msg41165#msg41165
« Reply #8 on: March 19, 2010, 08:56:51 pm »
I've done something similar, and it works quite well.
I had a few changes though: one less animate, (unupped) staff and adrenaline, and two less towers, replacing these with 5 unstoppables and my mark on gravity.
That way, shields are no longer an obstacle, and you do slightly more damage on top of that.
Thanks for the advice, really, but, I honestly like my deck more, But yes, I'll probably un-up the Staffs.
Your deck is still good, it's just that there's no reason not to use a gravity mark to power unstoppables, especially with unupped staffs. You go from 8 to 12 damage per and you ignore shields.

But, obviously, it's ultimately up to you. Play what's fun.

Zigabogado

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Re: Life/Air (None FQ) https://elementscommunity.org/forum/index.php?topic=4145.msg41310#msg41310
« Reply #9 on: March 20, 2010, 01:57:11 am »
Indeed, the Feral bonds, although, have won me, quite a few matches. Adding more to my no loss count with this deck.

 

anything
blarg: