~ The Lava Rush ~
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So I chose to revisit my namesake for Elements, perhaps this is to be my legacy. I did not put into the past two iterations of this what I had invested in the first two. I don't feel I need to explain why this is because it should be obvious enough. For a little while now, I have been reexamining the structure of these decks and searching for a balanced approach to achieving the positives of each deck while negating the negatives. Variants that did not take Phoenixes as their base were very prone to Creature Control decks. The nature of Phoenixes allowed them to surpass this hurdle in some measure, but the lack of a surefire damage dealer (you see what I did there..? ::)) took its toll on the overall balance and feel of the deck. The Dragons of KOTH played a role that the Phoenixes of vNG could not, and vise versa. In that day and age there was not a way around this. However, in the time since then, there have been several key additions that can bridge this gap.
The first and most important is the buff to Gnome Gemfinder. While I already touched on this with my Gems of Destruction variant, I did not do it justice. The ability to run a Fire Mark is more important than it would seem. Even though a game will normally end in 5-7 turns which means only 5-7 quanta has been transferred from Earth to Fire Quanta, the effect is tremendous. Particularly given the nerf to Cremation. It is quite difficult to explain really, it is something you'll have to experience for yourself. Having a Destroyer or Seraph out a single turn earlier than would otherwise be possible, multiple times in a single game, adds up very quickly.
Secondly, Seraphim can take the place that a Dragon would normally have filled. While the difference between 10 and 9 Fire Quanta may again seem slight (and rather obvious, why would you even consider a Dragon now..?), the difference is palpable. As an added bonus, the Light Quanta generated from Cremation isn't being used for anything else and can be invested in protection for the Seraphim in hostile environments (I've had a Seraph survive a Pandemonium or Plague this way! 8)). Seraphim are the bridge between a Dragon and a Phoenix and they make quite a splash when the enter the battlefield.
I was too stubborn to fully explore what Gems of Destruction was capable of and completely uninspired with vEnlightenment. Having returned the the old balance of 4 Fodder, 3 MP, and 5 Destroyers as a foundation to combine both of these decks has worked out quite well. While I was averse to removing the weapon at first, it is simply pleasing to the eye not having it in the deck. And furthermore, given the importance of PC in the current metagame, having nothing (important) to target can invalidate the existence of 2-3 cards in your opponents deck! A Tower/Pendulum split is also advisable but again for the purpose of aesthetics I chose to post the deck with all Towers (lookit how pretty it looks!).
TL;DR
Give this re-imagining of what Lava Rushes are capable of a test run. If you ever feel the need for speed, this is sure to please! As a result of years of re-balancing efforts, the stability is there to grant a continued respect for the sheer speed and versatility that Fire can bring to the table. Enjoy!
Lava Rush vEnlightenmentHover over cards for details, click for permalink
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And now we've been given Seraphim to toy with in Fire decks. While they don't bring anything too new to the field, they add some pretty nifty variety. As such, the latest vNG is only a teensy bit different from its predecessors. I decided I wanted to get Seraphim in here without destroying the core of the deck. In essence I arrived upon a KOTH style deck which simply replaced the Dragons with Seraphim and the BLights with Rays of Light.
The Earth Mark gives the Destroyers plenty of room to grow and brings back the ever friendly Gavel. The ImmoFodder doubles as fuel for starting the deck and protection should the Seraphim get up and running. The Phoenixes once again provide the stability to make the deck run well most of the time. Feels good to use something so familiar again, but with new toys! And beside. Seraph has amazing art.
Gems of Destruction ~ Acronym that! I dare you.
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With the buff to the Gnome Gemfinder (it's cost was reduced from 1 :earth to 0) there came the ability to rebalance Lava Rushes. And now with the recent Immolation/Cremation nerfs many of the older versions have taken quite a hit. Because I don't feel that the unupgraded version is a viable route anymore, I've taken the liberty of removing the construction guide that I worked so hard on. Thus ends and Era. We had a good run.
However, decks like this one can still be pretty powerful. With the Fire Mark, the nerf to Immolation/Cremation is felt less while you can still power the Destroyers quite well in most cases. I feel like this deck is one of the more stable ways to rush with Fire. However, there are so many variations now that it all comes down to user preference. See for yourself whether or not you like Fahrenheit in a Lava Rush!
KOTH ~ Reigning King of the Hill of t50 Grinder
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May this rest in peace. The last deck to be tested by SickPillow and found to be the best of the best at t50 grinding. While I personally dislike Dragons when I Lava Rush, I had to succumb to the overwhelming need for speed if I was going to oust a Shrieker Rush. This was the end result and it really does know how to rush. Like V2, this deck is geared directly at maximum damage in a minimal time, the only exception being the Explosions that are used to take out pesky shields.
With the Arena now, I fear this can no longer justifiably keep it's title, but I'm going to leave it anyway for old times sake. This here deck is still one of the best options for super speedy rushing, especially when it comes to PvP. While the Arena may have diminished it's play time, it's just as playable as it ever was and it will forever hold a place in my heart. It was the first real accomplishment I ever had on these forums. Take it out for a spin if you want some good old fashioned t50 style speed grinding.
version Napalm Grenade ~ The Original
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Aaah, the simple joy of Phoenix Spam. This here is what I would really call the original vNG. It's also the version that, until recently, I always used. While I had posted KOTH, I always used this, simply because I like Phoenixes a lot more than Dragons. They add more durability to Lava Rushes you see. While it's a bit slower than the Dragon Version, it can handle quite a bit more of a disturbance, so the drop in speed doesn't hurt it at all. Shields still aren't an issue either.
This is simply a different way to play the deck is all. While still extremely fast and very good at what it does, you gain that durability aspect that only a Phoenix can provide. Not many things can take a hit and just keep on cruisin' and givin' you a bruisin'. I'd recommend this version over the Dragon version any day of the week. But Phoenix is my favorite card, so yeah! 1 fewer upgrades helps too! This version here is better suited to PvP as it has the durability to withstand some of those meanies decks!
I had the Rage Elixir for a while, as a buff and a troublesome meddler destroyer, but eh... I ended up changing it even more now. -1 Phoenix +1 Minor Phoenix, -1 Rage Elixir +1 Crimson Dragon. So it looks something like this. (Or rather... exactly like this)
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Ultimately I like this version the best. It's similar to the original in the respect that it's focused purely on speed, with the exception of 2 Explosions.
Idk if anyone has posted this version but i see it as sort of a mix between the 2 versions
I find it better suits me
The gnome riders really help with growing destroyers
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Lava Rush vEnlightenment
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I've been playing around with a similar deck, but my approach is from the opposite direction.
I found that a mark of light was enough to power one seraph, and the cremations often provided enough for the second one, assuming that I even get to play it.
With your deck, I often found myself in need of earth quanta, so I used gemfinders, rather than RoL.
I replaced gravel, which is obsolete in my version, with an extra gemfinder.
I figured that for me, a stable and consistent growth for the destroyers was more important than a single weapon.
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These changes " feel" better to me, but I realise that some would prefer your version.
I know that if you never get a seraph on the table, then all that light quanta will go to waste.
But I'd rather have one seraph stay on the table than only be able to grow one destroyer and have it controled.
Sure, a seraph could still be controlled that first turn, but that would have taken out that destroyer too.
I normally use this deck to fight in the arena or to PvP. I never really used it to fight FGs.
Anyway, I liked all versions of your deck in the past, even though I never commented before.
They inspired me to favor the fire element in most of my decks.
EDIT:
I only just realized that I might prefer your version if I replaced some (or all) pillars with pendulums, since that resolves the earth quanta problem and gives me less useless light quanta...
New edit looks beautiful, will give it a try.
P.S.
Is it just me, or is GoD have a misplaced destroyer?
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(in center)
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As much as I want shards to be nerfed, I think OP cards are there to be used. Your deck is a fun way to not use shards.
You will notice I neglected to put explosions and a weapon.
I like RoF/QS/RT in my immorushes. (and wings)
They screw the other guy up :D.
I understand, I also confess that I have a special affection for the long sword aaannnd.... to combine with the sword of my avatar,
after all I'm a hero :P
I think it's cool, immo golen is a deck for everyone tastes.
and to commemorate 127 damage in 4 turns yesss
(http://i.imgur.com/5gMcoic.png)
I see your 127 and raise you 131! ::)
(http://oi58.tinypic.com/2efoojr.jpg)
I was sharing this in chat or I wouldn't have bothered to post it, lol.
P.S. According to my calculations, my variation has an 89.4% chance to have at least one Destroyer, Phoenix, or Seraph on the field by turn 2. 95.97% if I go second.
P.P.S 64.3% and 78.9% for turn 1. I like those numbers ::)
Okay, ok, congrats LoF, well you left me a goal and I like it, 127 was just casual,
but today I tried and tried to do the very best and just got it
138 and save long sword :P
Print
(http://i.imgur.com/Pn9gRNv.png)
Was messing around in trainer moar :D
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(i like moving the skyblitz around)
(It used to be 1 explosion 1 firestorm, but prettier nao.)
(I tried 2 MP, and it was really inconsistant, than I thought, why not just use a RoL?)
(Your PC is dead)