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Offline furballdn

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Re: Rotten Flesh [Bronze] https://elementscommunity.org/forum/index.php?topic=40267.msg1072702#msg1072702
« Reply #36 on: May 21, 2013, 05:11:19 am »
Salvagers slow the deck down much more. They won't be useful for salvaging as they will die upon attacking, and their 1 extra attack is not worth the 1 :aether they cost nor the mark splash.

Offline Keeps

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Re: Rotten Flesh [Bronze] https://elementscommunity.org/forum/index.php?topic=40267.msg1073036#msg1073036
« Reply #37 on: May 22, 2013, 12:56:20 am »
I agree with furballdn,
And furballdn, a nasty rumor went around that you quit.
That's ok, because, I've quit three times now, but I was sad when coming back hearing you quit.
« Last Edit: May 22, 2013, 12:58:31 am by Keeps »

Offline ChapuzTopic starter

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Re: Rotten Flesh [Bronze] https://elementscommunity.org/forum/index.php?topic=40267.msg1073057#msg1073057
« Reply #38 on: May 22, 2013, 03:10:16 am »
Removed the new version because it was, indeed, worse.
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Offline kaempfer13

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Re: Rotten Flesh [Bronze] https://elementscommunity.org/forum/index.php?topic=40267.msg1073121#msg1073121
« Reply #39 on: May 22, 2013, 09:03:13 am »
I didn't test this deck but it looks pretty quanta strained; maybe boneyard as cheaper way to get dmg would help? I am thinking about -2 bone dragons -1 bonewall +1boneyard +1immolation(immolate a skeleton or if necessary a spark instead)+2deflags; that would give this deck a little pc too; would that be worth the even more unreliable draws?
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Offline Crowbarofjustice

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Re: Rotten Flesh [Bronze] https://elementscommunity.org/forum/index.php?topic=40267.msg1073410#msg1073410
« Reply #40 on: May 23, 2013, 05:15:26 am »

 :(
i got
win 0
lose 6

and all of them were just situations that could not be helped
the deck worked very well, i could summon dragons at a crazy pace but the bronze decks were just too clever to beat

Offline neuroleptics

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Re: Rotten Flesh [Bronze] https://elementscommunity.org/forum/index.php?topic=40267.msg1073425#msg1073425
« Reply #41 on: May 23, 2013, 06:39:54 am »
since it says NOT newbie friendly, i played this
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52h 52h 52h 52h 52h 52h 52i 52i 52i 52i 52i 52i 52r 52r 52r 52r 52v 52v 52v 52v 52v 52v 53e 53e 61p 61p 61p 61p 61p 61p 8pk

and found out that i had excessive death quanta although it went up 20: 3 just now against AI3, 3 times were because of my own mistakes actually.

Untested by since it gained quanta so fast, i actually consider
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52h 52h 52h 52h 52h 52h 52i 52i 52i 52i 52i 52i 52q 52q 52r 52r 52r 52r 52v 52v 52v 52v 52v 52v 61p 61p 61p 61p 61p 61p 8pk
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Offline hapahauli

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Re: Rotten Flesh [Bronze] https://elementscommunity.org/forum/index.php?topic=40267.msg1074077#msg1074077
« Reply #42 on: May 24, 2013, 11:40:35 pm »
I gave the original deck a couple of spins in Bronze, and it's been a blast to play. 

I am a pretty new player to this game, though I don't think this deck is as "non-newbie friendly" as portrayed.  I've been getting about a ~70% win-rate by following a pretty basic strategy:
  • Set-up your "infrastructure," and use Viruses to stall for time while you get 2 Soul Catchers down on the board.  Your life-pool is a resource - be willing to take some early-game damage vs. creature-based decks if they can get shut down by Bone Wall.
  • Sac just enough to get a Bone Wall up (ideally only viruses, maybe 1 spark if you have a slow draw or are getting face-rushed)
  • Keep sac-ing things and get your Bone Dragons up for a large mid-game damage ramp.
No doubt I could play the deck much better than I am, but even so, it absolutely crushes many standard creature-based strategies.   However, the big flaw with this deck is it gets crushed by certain popular archtypes in Bronze.  For example:
  • This deck has no permanent removal, and certain shield-based strategies can shut you down.  Dimensional Shield is a huge problem, as well as some select Bone Wall decks.
  • Mono-black is a terrible matchup.  Your early-game is so fragile, that 1-2 early Devourer drops can slow you down beyond repair.  And I see a lot of Mono-black  :(
  • Entropy decks are very tough with Maxwell's Demon // Discord // Anti-Matter // etc.   Very hard to beat them without a very good draw. 
Again it was quite fun to play (and I ended up getting 2 rare-spins with it), but the meta-game is pretty unfriendly to it right now.  I think Mono-Black decks accomplish much of the same things as this (dearly Devourers to ramp up mana early), with the added benefit of extra disruption and control (Steals, Life Drain, etc).
« Last Edit: May 24, 2013, 11:43:42 pm by hapahauli »

 

anything
blarg: