I gave the original deck a couple of spins in Bronze, and it's been a blast to play.
I am a pretty new player to this game, though I don't think this deck is as "non-newbie friendly" as portrayed. I've been getting about a ~70% win-rate by following a pretty basic strategy:
- Set-up your "infrastructure," and use Viruses to stall for time while you get 2 Soul Catchers down on the board. Your life-pool is a resource - be willing to take some early-game damage vs. creature-based decks if they can get shut down by Bone Wall.
- Sac just enough to get a Bone Wall up (ideally only viruses, maybe 1 spark if you have a slow draw or are getting face-rushed)
- Keep sac-ing things and get your Bone Dragons up for a large mid-game damage ramp.
No doubt I could play the deck much better than I am, but even so, it absolutely
crushes many standard creature-based strategies. However, the big flaw with this deck is it gets
crushed by certain popular archtypes in Bronze. For example:
- This deck has no permanent removal, and certain shield-based strategies can shut you down. Dimensional Shield is a huge problem, as well as some select Bone Wall decks.
- Mono-black is a terrible matchup. Your early-game is so fragile, that 1-2 early Devourer drops can slow you down beyond repair. And I see a lot of Mono-black :(
- Entropy decks are very tough with Maxwell's Demon // Discord // Anti-Matter // etc. Very hard to beat them without a very good draw.
Again it was quite fun to play (and I ended up getting 2 rare-spins with it), but the meta-game is pretty unfriendly to it right now. I think Mono-Black decks accomplish much of the same things as this (dearly Devourers to ramp up mana early), with the added benefit of extra disruption and control (Steals, Life Drain, etc).