Inception.
Not the act of stealing a thought, but literally inserting the thought into someones mind. But inception can't just be thrust into someones brain, it has to look like it was it's own drawn cards, like you weren't controlling the game at all. And, when the game ends, it has to give you exactly what you wanted not knowing it's deck was tampered with. But it's a beautiful thing.
With a seven card combo, I can give you infinite quanta of every element. More, really. I can give you infinite health, infinite creatures, infinite life, I can give you anything you want more than you can get it for yourself.
Hover over cards for details, click for permalink
7q0 7q0 7q0 7q4 7q4 7q4 7q4 7q4 7q4 7q8 7q8 808 808 808 808 808 808 808 808 808 808 80j 80j 80j 80j 80j 80j 81q 81q 81q 81q 81q 8ps
Ever since playing a control PVP game, I've discovered that control, thought, and variance in gameplay are the three aspects of CCGs that elements is direly missing, and, perhaps one of my favorite strategies. Try to pretend like you understand what's important.
Sometimes you mindgate before the draw, sometimes after, either way you hold their deck exactly where you need it. While they're desperately topdecking, you're grabbing four, five, six cards of the card they need. They steal one of your permanents? You steal /all/ of theirs. They get a nova? All the quanta you could ever need. No game is the same, no game is easy, but no game is impossible.
And damn, it's been a long time since playing AI3 has been fun.