***TRIALS RESPONSE***I can see from your choice of cards that you're preparing for the late game. Purple Nymph + Lobotomizer is potent creature control, while the late-game Purple Dragon Fractal is a great finisher that also happens to let the deck win a stall vs. stall matchup.
However, it's not guaranteed that you'll get to the late game. Purple Nymph is an expensive and fragile creature. At a casting cost of 9
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
and an ability cost of 4
![Entropy :entropy](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/entropy18x18.png)
, you generally won't see it hit play and ready to use its Antimatter on a stick until at least 4-5 turns in. By that time, a fast rush deck will be able to put at least a few creatures on the table and put you in a highly disadvantageous position.
To remedy this, I would add Lightnings and a lone Pandemonium (for those situations when your opponent spams high attack, low HP creatures faster than you can get rid of them with just Lightnings and Demons) for some early defence, and replace some of the Purple Nymphs with Maxwell's Demons so that your control arrives earlier. Lightnings can also help in dealing a final burst of damage against stalls. With more sources of control and not needing to rely on Purple Nymph and Maxwell's Demon to get rid of creatures, we can then remove some copies of Quintessence.
Hover over cards for details, click for permalink
4vc 4vc 4vd 4vd 4vf 4vf 4vo 4vp 4vq 500 500 50u 50u 61q 61q 61q 61q 61u 61u 621 621 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pj