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Offline SpikeSpiegelTopic starter

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Wasted Time [Trial Final deck][PvP] https://elementscommunity.org/forum/index.php?topic=58788.msg1195364#msg1195364
« on: July 03, 2015, 01:57:08 pm »
By now it's known I love to find an effective use for those cards that are usually...underused.

SoV is one of those (I see it only (ab)used in Arena with mono :darkness), above all considering other shards like SoFr, SoFo, SoSa, SoPa, etc...

I know there's a rainbow version of this deck, but this duo version is pretty solid and effective as well.


Spoiler for #9 Time Trial Final original version:
Wasted Time
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Deck import code : [Select]
5rg 5rg 5rp 5rp 5rp 5rp 5rp 5rp 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5us 7q0 7q5 7q5 7ri 7t8 7t8 7tb 7tb 7u2 7u2 7u2 7u2 7u2 7u2 8pt


Wasted Time fully unupped version
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Deck import code : [Select]
5rg 5rg 5rg 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5uo 5uo 5ur 5ur 5us 5vi 5vi 5vi 5vi 5vi 5vi 8pt




Wasted Time
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Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 5rp 7q0 7q0 7q0 7q5 7q5 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7ri 7t8 7t8 7tb 7tb 7tc 7u2 7u2 7u2 7u2 7u2 7u2 8pt




Of course, this deck is very vulnerable to huge PC (Pulvy, BE, SoFo) and HPs increment (SS, SoD). If your opponent has not PC or he can't increase enough his HPs, he's in truble. Dusk muntle, dials and stiletto grant a nice survival while SoVs do their work. Hourglasses give the speed boost this deck needs to run properly.
« Last Edit: July 03, 2015, 02:10:24 pm by SpikeSpiegel »
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Offline dragtom

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Re: Wasted Time [Trial Final deck][PvP] https://elementscommunity.org/forum/index.php?topic=58788.msg1195367#msg1195367
« Reply #1 on: July 03, 2015, 02:49:24 pm »
In my experience, SoV needs some form of protection, or you will slow down too much.

Wouldn't an eternity be better than vagger, as it can prevent a lot of draws from the opponent...
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Offline SpikeSpiegelTopic starter

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Re: Wasted Time [Trial Final deck][PvP] https://elementscommunity.org/forum/index.php?topic=58788.msg1195368#msg1195368
« Reply #2 on: July 03, 2015, 02:52:00 pm »

I tried with Eternity; it would require a little bit of balance (-pends + pillars/towers), but it would make this deck more vulnerable to poison decks. So I preferred to use Stiletto
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Offline Arc

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Re: Wasted Time [Trial Final deck][PvP] https://elementscommunity.org/forum/index.php?topic=58788.msg1196091#msg1196091
« Reply #3 on: July 08, 2015, 04:28:33 pm »
Seems like a nice SoV deck! :) Though, is it possible to use some Reverse Time to give a bit more time to get everything out onto the field, or would that shift the balance of this deck?
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Offline SpikeSpiegelTopic starter

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Re: Wasted Time [Trial Final deck][PvP] https://elementscommunity.org/forum/index.php?topic=58788.msg1196236#msg1196236
« Reply #4 on: July 09, 2015, 08:33:29 pm »
Seems like a nice SoV deck! :) Though, is it possible to use some Reverse Time to give a bit more time to get everything out onto the field, or would that shift the balance of this deck?

Mmmh. Actually, RT or Eternity would work well, with this kind of mechanism, rewinding a creature locking down the draw. But I didn't figure out yet how to balance those adds. This deck shouldn't be too large, you need SoVs and you need them out fast.

I still prefer Vampire Stiletto/Dagger over Eternity for the healing, but i guess it would be possible to add 3-4 RTs + 1 HG.

I have to test this version btw, so feel free to try different solutions, than we can discuss them here!

 ;)
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Offline Ginyu

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Re: Wasted Time [Trial Final deck][PvP] https://elementscommunity.org/forum/index.php?topic=58788.msg1196237#msg1196237
« Reply #5 on: July 09, 2015, 08:44:29 pm »
Well, it is obvious that the upped one is quanta-flooded if it has the same amount of quanta, but upped, and reduced HG cost. I took out a Tower for another HG so far and it works well. Didn't try an Eternity-version yet.
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