well, maybe they are too much, often enough i had 3 on my hand and waited for them to get useful ... but they always were ^^
i'll try a more agressive build with no heals, 3 deflags and 4 frogs soon ...
No, I suggest keeping the heals. 3 or 4 deflags, and then replace those with heals.
It's more efficient than adding a five damage card that you may or may not see.
Heal probably is one of the most cost efficient cards in the game. I'd suggest 6 heals, 5 adrenalines, 5 scorpions, 4 deflags, and 10 pillars.
(6*3+5*4+5*3)/10=5.3, which is a good Quanta Index.
Or, if you want to keep all 6 scorpions (probably won't matter, honestly, your biggest danger is CC, not the number of scorpions) 5 heals, 6 scorpionsl, 6 adrenalines, and 3 deflags with the rest as pillars has a slightly higher Quanta Index.
That way you can stall for time while you build up your poison counters.
But really, you need to address the CC problem, one Rain of Fire, or Plague and you are done for the round.