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redium

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Red Hot Chimera (revamped) https://elementscommunity.org/forum/index.php?topic=11695.msg143853#msg143853
« on: August 22, 2010, 07:54:27 am »
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?= 2 Chimeras

Lay down the Guards, Chargers, and Flying Titans.   Chimera coup de grĂ¢ce (if you like, they are also clutch blockers, and wall crushers).  It is a steady hitter.

I have managed 6 turn kills with this, and have also won games without the use of a Chimera (more than I have).  The deck builds steam nicely.

This is not the most competitve pvp deck, easily a solid ai3 grinder (thought I would recommend other decks). 

Have fun!


Thanks to jmdt and Scaredgirl for their input into this deck that led to revision.  Also a thanks goes out to jmizzle who suggested creatures with a higher HP for the chimera. 

« Last Edit: June 11, 2012, 03:55:09 am by willng3 »

Offline jmdt

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Re: Red Hot Chimera https://elementscommunity.org/forum/index.php?topic=11695.msg143855#msg143855
« Reply #1 on: August 22, 2010, 07:56:45 am »
Nice deck redium.  I have been looking for a good Firemaster build for a long time.  I will give this a try.

Offline jmizzle7

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Re: Red Hot Chimera https://elementscommunity.org/forum/index.php?topic=11695.msg143858#msg143858
« Reply #2 on: August 22, 2010, 08:13:36 am »
Very elegant build! I approve.

redium

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Re: Red Hot Chimera https://elementscommunity.org/forum/index.php?topic=11695.msg143863#msg143863
« Reply #3 on: August 22, 2010, 08:18:07 am »
Thanks guys, very appreciated.  Any additional critiques or suggestions are more than welcome.

Scaredgirl

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Re: Red Hot Chimera https://elementscommunity.org/forum/index.php?topic=11695.msg143932#msg143932
« Reply #4 on: August 22, 2010, 10:41:00 am »
I guess I have to be the party pooper again. :)

I tried this deck because I've been wanting to do something with Chimera for a while.

First two games against AI3 I lost. And not only lost, I got totally owned. 3rd game I won. Funny thing was that it was an Elemental Mastery because during those 8-9 turns, my opponent played zero creatures. :) So that EM won might not be because of the OPness of this deck, but because of the really bad luck of my opponent. Last game I lost again. It was looking pretty good but then the AI3 multi-bolted my Chimera and I was done. I could have probably won that one if I didn't use Chimera at all.

So with a winning percentage of 25% after the first 4 matches, I would say that this deck probably needs some work. Sure 4, games is not enough for any real statistics, but this wasn't really a case of me being unlucky with the cards.

The main problem I found was that there is a clear overproduction of :gravity and underproduction of :fire. In each of the 4 games I instantly ran out of :fire but I had :gravity more then I needed.

Second problem seems to be lack of offense. There are really no big hitters in this deck. You basically have to gather big pile of creatures with low attack, and then merge them into one big creature. Problem with that is that it takes so much time that you are probably dead before it happens.

You could try something like this:
Code: [Select]
5fb 5fb 5fb 74e 74e 74e 74e 74e 74e 74g 74g 74g 7dg 7dg 7dg 7dh 7dh 7dh 7dh 7dh 7ds 7ds 7ds 7ds 7f2 7f2 7f2 7f2 7f2 7f2It should balance the quanta usage a bit, although there is still the problem of having to generate two different kinds of quanta.


And about the speed.. try this one:
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744 744 744 744 744 744 744 744 744 744 744 744 744 744 745 745 745 745 745 745 747 747 747 747 747 747 74c 74g 74g 74gYou will see that not only is it much faster, it also have a better winning percentage. It's more boring to play, but in all other areas it's a superior deck.


As a conclusion, as much as I would like for this kind of :fire :gravity deck to work, it just doesn't. At least not very well. There are faster and more consistent options out there.

redium

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Re: Red Hot Chimera https://elementscommunity.org/forum/index.php?topic=11695.msg143949#msg143949
« Reply #5 on: August 22, 2010, 11:28:27 am »
Right off the bat though, I must agree, the quanta distribution was off and I need to thank you for pointing that out.

Secondly, I am sorry to hear you had a bad time, like, really bad.

I changed the towers and pendulums around and played 4 games in ai3 just as you had with a 100% win rate.

Here are the screen shots, you can see the time in the bottom right corner so you can tell the games were back to back and I did not just cherry pick screenshots.

I am not saying all of this and showing this as a dig either I really respect you SG, I just wanted to show my side of the coin.

Thank you for showing me that other deck as well, I will mess around in it with trainer.


Offline jmdt

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Re: Red Hot Chimera https://elementscommunity.org/forum/index.php?topic=11695.msg144183#msg144183
« Reply #6 on: August 22, 2010, 06:17:15 pm »
How useful are the rage potions I suggested?  If you need more damage you may could swap them out for farenheit/titan or Lanes for possible direct damage.  If you have enough quanta, maybe chargers are dragons.

Offline jmizzle7

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Re: Red Hot Chimera https://elementscommunity.org/forum/index.php?topic=11695.msg144247#msg144247
« Reply #7 on: August 22, 2010, 07:12:34 pm »
Once I tested the deck I almost immediately replaced the Rage Potions with Explosions, and I still thought it was quirky. You can't effectively race with such a low hp Chimera, so it's not too effective. I do like the concept though.

redium

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Re: Red Hot Chimera https://elementscommunity.org/forum/index.php?topic=11695.msg144281#msg144281
« Reply #8 on: August 22, 2010, 07:48:11 pm »
jmdt, the rages work fine on new masons.  Nice attack boosts.  But jmizzle has a strong point. 



jmizzle, I could mess with the quanta again and get more gravity back in, substitute minors for Graviton Guards, giving the chimera more hp.  Another thing is (and I should have mentioned this) that I do not bust the chimera out asap. I usually save it for a final blow through a shield or as a desperate block, all the screenshots I posted I could have killed the computer with my regular creatures.  I know, this must raise the question, why have them in then if the creatures are capable?  Just in case.  I am liking the idea of Graviton Gaurds though, they have a better balance overall.  I could also add in gravity pulls so that when I do get a chimera out, I can gforce another creature from hand to take it off the chimera. 

The mason/brim stone works so I like that.  The chimera is a fantastic back up hitter.  Any suggestions regarding the other ideas?  I do not think additional fire creatures would work due to their low hp.


The deck is quirky, and it is by no means a top tier competitive pvp deck.  I will work on tuning it further in trainer and keep an eye out for suggestions.

 I also have made a weeniespeedbow with chimera (actually made before the grav/fire) that I may take a look at again.

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Thanks a lot for the feedback!  Much appreciated.



 

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