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Struyk

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Gravity/Aether Deck https://elementscommunity.org/forum/index.php?topic=30570.msg388533#msg388533
« on: September 03, 2011, 04:17:59 pm »
DECK:
Mark of Gravity  :gravity

Use as few cards as possible to increase the chance that you draw the 4 cards you need.

 :gravity Armagio
 :gravity Momentum
 :gravity Acceleration
 :aether Quintessence
 :aether Dimensional Shield
 :aether Aether Pendulums
 :aether Optional: Lightning

Deck should look something like this:
Hover over cards for details, click for permalink
Deck import code : [Select]
55m 55m 55m 55m 55m 55m 55q 55q 55q 55q 562 562 562 562 562 562 61t 61t 61t 61t 621 621 621 621 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 8pl


Usage:
Get an Armagio on the field with Momentum + Acceleration then apply Quintessence.
This Armagio will keep growing, and CAN NOT be stopped.
You want an Armagio + Acceleration out ASAP, Momentum and Quentessence can be applied later or on another Armagio ( enemy will take the one with acceleration out ASAP )
Once this Armagio is on the field, use other Armagio's and Dimensional Shields to survive.
You CANNOT win without Armagio or Acceleration, so have alot of these in your deck to maximize draw chance.


Weaknesses:
Pulverizer
Earthquake
Poison
FFQ/Pharaoh Healing deck
Early Deflagation
Unlucky Draw


Edit: Played 12 level 3 games with this deck and won all 12 :D
I normally win with 3 shields still in my hand XD

Offline omegareaper7

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Re: Gravity/Aether Deck https://elementscommunity.org/forum/index.php?topic=30570.msg388535#msg388535
« Reply #1 on: September 03, 2011, 04:21:29 pm »
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Struyk

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Re: Gravity/Aether Deck https://elementscommunity.org/forum/index.php?topic=30570.msg388538#msg388538
« Reply #2 on: September 03, 2011, 04:29:19 pm »

Struyk

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Re: Gravity/Aether Deck https://elementscommunity.org/forum/index.php?topic=30570.msg388546#msg388546
« Reply #3 on: September 03, 2011, 04:55:34 pm »
Wouldn't mind some help on how many cards to use...
Armagio and Acceleration are needed at the beginning, but you don't want 4 armagio's or 4 Accelerations in your starting hand...
The other cards are an extra, the shields are needed mid-end game.

Offline nilsieboy

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Re: Gravity/Aether Deck https://elementscommunity.org/forum/index.php?topic=30570.msg388551#msg388551
« Reply #4 on: September 03, 2011, 05:14:51 pm »
i disagree with you, a strong point of armagios is that you almost can't kill them! only way might be strong bolts or reverse time(main weakness). that's why i wouldn't advice quints but PU. why protect one creature wich you can't kill, while you can double it for getting 2 momentum/overdrive creatures.
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Offline TribalTrouble

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Re: Gravity/Aether Deck https://elementscommunity.org/forum/index.php?topic=30570.msg388592#msg388592
« Reply #5 on: September 03, 2011, 07:01:28 pm »
i disagree with you, a strong point of armagios is that you almost can't kill them! only way might be strong bolts or reverse time(main weakness). that's why i wouldn't advice quints but PU. why protect one creature wich you can't kill, while you can double it for getting 2 momentum/overdrive creatures.
This is exactly what I was going to suggest. 10/17 armagio? Meh that will be easy to kill as soon as it gets to 20/12... o wait then I'll be dead.... Armagios accelerated just don't die ^^

edit: Thought of a name for the deck if changed.
The Twin AA's (or something like that :p I thought of it in 2 seconds ^^)

 

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blarg: Struyk