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(sorry if this idea was already posted somewhere)
Tested this out a bit in the trainer and found it to be quite fun. Basic idea is that you get out a charger, overdrive it, and then heavy armor it so that it can sustain CC as well as the overdrive. It takes some time to set up the combo, but once you get it up and running, it just steamrolls everything in its path. From what I've seen so far, it's not fast enough to take down half bloods, but easily stomps over AI3.
Pros: Chargers have momentum, so they can dash right past annoying shields. Heavy armor gives +6 defense, pushing a charger's health up to 11, enough to survive two lightnings. Heavy armor is easily powered off of your mark while the chargers and overdrives are powered by sufficient gravity pillars.
Cons: Antimatter will screw your chargers over. Reverse time completely rips apart your combo. Any other types of creature control that either stop your chargers or kill them severely dampens the deck since you only have 6 chargers. You're using a 3 card combo.