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Offline GosuMogTopic starter

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earth/gravity pulverizer control https://elementscommunity.org/forum/index.php?topic=46605.msg1039249#msg1039249
« on: February 06, 2013, 01:03:01 pm »
rolling every game tonight in PVP1 after a lot of testing. it's probably been experimented with but i never see it and it wins games
thoughts?

mark grav
10 stone pillar
3 stone pend

3 pulverizer
4 earthquake
3 gravity pull

6 shrieker
1 earth dragon

*hematite golems could be subbed in for some or all of the shriekers. 6 toughness is huge against devour and rain of fire.  if someone could help me test matchups it would be greatly appreciated :)
*basilisk blood seems better than pull

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55t 55t 55t 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58v 58v 58v 591 591 591 591 591 591 593 593 593 593 5aa 5aa 5aa 8pl


mark grav
10 stone pillar
3 stone pend

3 pulverizer
4 earthquake
3 gravity pull

6 shrieker
1 earth dragon

« Last Edit: February 07, 2013, 12:03:21 pm by GosuMog »

Offline Kakerlake

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Re: earth/gravity pulverizer control https://elementscommunity.org/forum/index.php?topic=46605.msg1039252#msg1039252
« Reply #1 on: February 06, 2013, 01:09:51 pm »
Try this:
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[deck]55t 55t 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58v 58v 58v 591 591 591 591 591 591 593 593 593 593 593 5aa 5aa 5aa 8pl[/deck]
Then you have a pretty picture in your post:

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55t 55t 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58r 58v 58v 58v 591 591 591 591 591 591 593 593 593 593 593 5aa 5aa 5aa 8pl

Offline GosuMogTopic starter

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Re: earth/gravity pulverizer control https://elementscommunity.org/forum/index.php?topic=46605.msg1039253#msg1039253
« Reply #2 on: February 06, 2013, 01:12:25 pm »
its pretty, but i hate counting ( ͡° ᴥ͡°)

*oh you mean so people can copy and paste to test. yeah sorry im new here

Offline Chapuz

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Re: earth/gravity pulverizer control https://elementscommunity.org/forum/index.php?topic=46605.msg1039264#msg1039264
« Reply #3 on: February 06, 2013, 01:47:19 pm »
Only 3 pendulums are not reliable to draw, get 5-6
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Offline GosuMogTopic starter

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Re: earth/gravity pulverizer control https://elementscommunity.org/forum/index.php?topic=46605.msg1039481#msg1039481
« Reply #4 on: February 07, 2013, 12:29:43 am »
my mark is grav bro. pulverizer being up every turn isnt something neccessary. i only /NEED/ it to kill weapons or Dshields.
the only mana problem ive ever had is with earth, try testing it yourself. 70% of the time i pull a pendulum by turn 5 and thats all i need to do a hard lock on their land. Although, i was considering cutting something for another Gravity Pull since my worst matchup is mono dark, in which case i would prob add another pend

Offline Kakerlake

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Re: earth/gravity pulverizer control https://elementscommunity.org/forum/index.php?topic=46605.msg1039611#msg1039611
« Reply #5 on: February 07, 2013, 11:25:55 am »
For the problem how much quanta a deck needs, read this.

So to start off, it's pretty good to try and have a QI of 5. In your deck, the QI of  :earth is 7.6, which is quite high.
An easy way to fix it is to remove a dragon and shrieker and replace them with a Pillar and Pendulum. This makes your QI go to 5.4, which is all right.

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55t 55t 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58o 58v 58v 58v 591 591 591 591 591 593 593 593 593 593 5aa 5aa 5aa 5aa 8pl

Next up, I'd suggest a few changes.
 - 5 EQ's is slightly much, especially considering that you already have Pulvys, which can destroy later pillars as well. One early EQ is plenty to slow your opponent down enough for you to get the edge.
 - Use Golems instead of Shriekers. Having only 5 Creatures in your deck is too few. In order to keep your QI low and still have enough creatures, you need cheaper creatures.

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55t 55t 58o 58o 58o 58o 58o 58o 58o 58o 58o 58q 58q 58q 58q 58q 58q 58v 58v 58v 591 591 593 593 593 593 5aa 5aa 5aa 5aa 8pl
Now you have a QI of 5.8 for earth, which is a bit high, but still in the all right range.

Offline GosuMogTopic starter

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Re: earth/gravity pulverizer control https://elementscommunity.org/forum/index.php?topic=46605.msg1039618#msg1039618
« Reply #6 on: February 07, 2013, 12:19:32 pm »
see, that would be fine if the shuffler in elements wasnt the worst ever conceived D= half the games i play i draw 90% of my lands in the top half of my deck. honestly i dont know why the creators dont recode the shuffler.  replacing pulls with basilisk blood will make editing the land base much easier and allow me to run more removal

and yeah ive cut EQ's down to 4 in my testing, and experimenting on and off with Golems to deal with rain of fire and devour. i really like golems but without solid board control they cant race. i was thinking titanium shield 1-2x might be good in conjunction with basi bloods for this, but if it gets stolen it would  shut down my golems :(

thanks for all the helpful feedback guys

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« Last Edit: February 07, 2013, 04:23:02 pm by GosuMog »

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Re: earth/gravity pulverizer control https://elementscommunity.org/forum/index.php?topic=46605.msg1039689#msg1039689
« Reply #7 on: February 07, 2013, 04:37:46 pm »
"Bad shuffler" he says.  Well, welcome to a place where the RNG hates you.

The one pendulum.  Doesn't seem like you won't be getting an easy PC early on.  Maybe swap out the Dragon and w Pillars for 2 Pends?

Offline GosuMogTopic starter

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Re: earth/gravity pulverizer control https://elementscommunity.org/forum/index.php?topic=46605.msg1039935#msg1039935
« Reply #8 on: February 08, 2013, 02:31:47 am »
yeah ive thought of doing exactly that.. but again i have trouble racing if i dont draw into some big guys. early game id almost always rather have 4 pillars than 3 pillar/1pend cause of the cost of shriekers

ive found that any pends on the board slows down my ability to drop anything. And even with gravity, playing an EQ or shrieker earlier game is better than a Pulv. but late game pulverizer becomes really strong and i can draw into the pend or just use the grav i have saved. i tried running 2 pends for a while but i kid you not the RNG would put both of them in my opening hand 1/3 of the games. i think running 1x's in elements is really tech because of the small deck sizes

again thanks for the suggestions. id really love some good players to test against more than anything! let me know. my worst matchups are nova aggro(only real problem) and mono dark

Offline JednorozecCZ

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Re: earth/gravity pulverizer control https://elementscommunity.org/forum/index.php?topic=46605.msg1040373#msg1040373
« Reply #9 on: February 09, 2013, 12:41:33 pm »
When I look on unupped decks I think you will roll against most mono decks. Maybe you should test more because I think that only three pendulums are not reliable. Like your idea though

 

anything
blarg: