*Author

Deidara

  • Guest
Ghost Rush https://elementscommunity.org/forum/index.php?topic=22105.msg283007#msg283007
« on: March 04, 2011, 11:54:23 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
6rj 6rj 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7qb 7qb 7qb 7qe 7qe 7qe 7qe 7qe 7qe 7qk 7th 7th 7th 7th 7th 7th 8pt



? ? ? are Ghost of the Past
Just made it on Trainer .. Its really fast  ;)
« Last Edit: April 18, 2012, 05:35:20 am by willng3 »

Offline SnoWeb

  • Hero Member
  • *****
  • Posts: 1575
  • Country: fr
  • Reputation Power: 23
  • SnoWeb is a Mummy waiting to discover the path to glory.SnoWeb is a Mummy waiting to discover the path to glory.SnoWeb is a Mummy waiting to discover the path to glory.SnoWeb is a Mummy waiting to discover the path to glory.
  • Awards: War #2 Winner - Team Entropy
Re: Ghost Rush https://elementscommunity.org/forum/index.php?topic=22105.msg283029#msg283029
« Reply #1 on: March 04, 2011, 12:54:17 pm »
Interesting. I wouldn't consider this deck as a pure rush. I would say it's an hybrid. I would therefore consider rewind instead of precog. Precog is great for a rush with few creatures, that's right. However, here rewind would play the role of CC and synergize wonderfully with the nightmare mechanics. Playing rewind and nightmare increases drastically IMO the discard process. Moreover, if you have it I would play the vampire stiletto instead of the dirk. You can still play it from the mark and increase you survival.

suggestions: - 2 dirk, - 3 precog, -1 nighmare, - 2 Towers, +6 rewind, + 2 VampStil - something like that ...

Deidara

  • Guest
Re: Ghost Rush https://elementscommunity.org/forum/index.php?topic=22105.msg283062#msg283062
« Reply #2 on: March 04, 2011, 02:34:25 pm »
Rewind is perfect in Dragon rush though
I dont think Rewind synerize with this deck perfectly

Your Opponent 90% will discard Ghost only when he/she has 8 Ghosts
And chaining Nightmare after this is deadly
Nightmare already prevent drawing
and now it also drains life according to the numbers of card added
But using rewind, it gives opponent one more card to discard
6 is too much, maybe adding 2~3 is okay

This deck has only 7 creatures..
With Precogs, you are less likely to hv bad draws and can know when to use nightmare

By the way, just want to make use of the new dirk ..  ::)

Offline omegareaper7

  • Hero Member
  • *****
  • Posts: 1903
  • Reputation Power: 21
  • omegareaper7 is a Mummy waiting to discover the path to glory.omegareaper7 is a Mummy waiting to discover the path to glory.omegareaper7 is a Mummy waiting to discover the path to glory.omegareaper7 is a Mummy waiting to discover the path to glory.
Re: Ghost Rush https://elementscommunity.org/forum/index.php?topic=22105.msg283083#msg283083
« Reply #3 on: March 04, 2011, 03:00:29 pm »
Another deck that looks similar to mine!  :P
Reverse time actually does help quite a bit, seeing as if you reverse a creature they manage to get out, then nightmare, they have to discard plus they can't get there creatures out.

My deck had reverse times instead of precogs, and eternitys in place of dirks.
Youtube.com/user/thefatcatsofray New youtube channel for videos of sorts.
Each and every imagination of the human mind is a possibility in the physical reality. - William D. Catherine
"We will either find a way, or make one!" Hannibal

Offline SnoWeb

  • Hero Member
  • *****
  • Posts: 1575
  • Country: fr
  • Reputation Power: 23
  • SnoWeb is a Mummy waiting to discover the path to glory.SnoWeb is a Mummy waiting to discover the path to glory.SnoWeb is a Mummy waiting to discover the path to glory.SnoWeb is a Mummy waiting to discover the path to glory.
  • Awards: War #2 Winner - Team Entropy
Re: Ghost Rush https://elementscommunity.org/forum/index.php?topic=22105.msg283088#msg283088
« Reply #4 on: March 04, 2011, 03:05:29 pm »
But using rewind, it gives opponent one more card to discard
I'm not sure you understood. First, you play nightmare, then only , you rewind one of his creature. This way, not only can't he play his creature next turn because he don't draw it but also did you receive the full benefit of nightmare. Moreover, rewind also plays as a quanta denial card which diminish the chances of him playing (not discarding) a card. Sure, without the precog you are slower but your opponent is even more.

IMO, If you want to go in the rush direction, you should either completely get rid of the dark side and go 6 GotP, 1 Nymph, 3 Silurian, 6 Precog, 14 towers (or with 6 nymph if you can http://elementscommunity.org/forum/index.php/topic,20250.0.html) or go with some more hiters (like gargoyles here http://elementscommunity.org/forum/index.php/topic,20254.0.html).

Concerning the Dirk, I wouldn't recommend it to anyone already having the stiletto/dagger.

My deck had reverse times instead of precogs, and eternitys in place of dirks.
Isn't it a bit redundant? I have to say I like the healing side of the Vamp Dagger. However, I guess once your eternity is out the opponent just cries ... It also makes sense to have only 3 rewind and 12 towers then.

 

blarg: Deidara