First deck post here. Apologies in advance if I break any conventions, if I am repeating a known build, or if I'm spouting useless info.
Since there was a pharaoh farm up for a bit yesterday (is it more polite to credit the player or not name them? opting on the side of caution here), I found myself pressed into building a t50 farmer. After trying a few things, I found this deck to be highly successful. It's fully upgraded, and I don't know how well it would work partly upgraded or completely unupped. It did so well I decided to run a more rigorous test today, and I figured I might as well share the info.
Here's the deck:
Hover over cards for details, click for permalink
744 744 744 744 744 744 744 744 744 745 745 745 745 745 745 808 808 808 808 808 808 808 80d 80d 80d 80d 80i 80i 80i 80i 8pl
The goal was to make a deck that would play quickly and not require too much planning, but also have a high winning percentage -- including against the pharaoh farm which was built to put up a fight. In terms of the goals, it was very successful. The only real strategy involved was playing a shield vs saving quanta for a fractal, it went 4-0 vs the farm, and it felt like I was winning very frequently.
I decided to get some recorded results vs t50 today. Here is the outcome:
63-10 (86% wins)
or if you count the 'free' wins vs rare farms that didn't fight back
69-10 (87% wins)
Here's the individual breakdown:
17 - 2 supernova control
16 - 0 rainbow control
6 - 3 life fast creature
6 - 0 rare farms (free rares, no fighting back)
4 - 0 time/gravity/death
3 - 1 farenheit flying weapon
3 - 0 cockatrice fractal
2 - 1 precog momentum
2 - 0 hope/RoL/fractal
2 - 0 charger fractal
2 - 0 trident/squid (farm that fights)
1 - 1 fractal pest
1 - 0 supernova creature
1 - 0 darkness rainbow
1 - 0 supernova 0 pillar
1 - 0 immolation fast creature
1 - 0 time/fire shard dragon
0 - 1 flying titan black hole
0 - 1 unstable gas wyrm
It's obvious how prevalent the rainbow control decks are, so the success rate against them is an important positive aspect.
Super fast creature decks are a weakness (comes down to how quick my deck can get a shield out) even though the win percent against them was still high.
Matches vs decks focused on chargers/titans were dicey since the shield is the main stall tactic vs quick creatures. I was able to narrowly beat my own deck both times due to the AI blowing quanta on shields while I knew I could just save aether to maximize fractal opportunities.
Decks that are unknown difficulty due to lack of games (and not playing vs similarly themed decks to compare them to) are the fractal pest and unstable gas wyrm decks. I'd say my deck is probably a coin flilp against those. Also the flying titan black hole deck interests me, I had a bad shuffle for pillars against it, although I don't know if a better shuffle would have made a difference.
I know this isn't a full statistical analysis, but the deck seems to work well. Sadly it can't deal with the quanta, health, and card drawing that the FG's employ. I'm trying to build something similar that can succeed vs the FG's, but I've yet to be truly successful with that so don't hold your breath.
Questions, suggestions, and criticisms are welcome. Thanks for taking the time to read.