Deck Helper comment: This deck was posted before the 1.32 game update and as a result may work very differently now. Use at your own risk.
This is a fairly similar concept to Majofa's Double Yolk Deck (
http://elementscommunity.org/forum/index.php/topic,31769.0.html), but I thought that the eternity/flying weapons gave enough of a change to the deck's central mechanics to start a new topic - plus, I have been playing for years and have never been too active on the forums, and eternity has always been my favourite card, so I figured it would be a good opportunity to contribute something to the community.
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The idea is fairly straightforward, play the eggs, use SoR to spawn two random creatures, and use the eternities to draw lock the opponent.
Initially, I tried using novas instead of quantum towers, I found it to be faster on the first two turns depending on the draw, but much too reliant on the fate eggs producing high attack creatures. In the event that the eggs spawn several low attack creatures, the eternities help buy some time (shameless pun intended) and make for a longer game, at which point the towers begin to produce more quanta and outweigh the speed of the novas, allowing for more use of the spawned creatures' abilities. If your luck with the creatures is poor to the extent that you are in risk of decking out, the towers have usually generated enough quanta to rewind and replay non-time creatures for several turns. Also, the towers offer a bit more protection against black hole and devourers than novas, albeit at the expense of being more vunerable to pc.
The main reason that I thought I could justify giving this deck its own topic is that I've found the eternities to be incredibly useful and central to what sets the deck apart from just using eggs/SoRs(aside from the obvious extra damage/stalling/rewinding). Combined with a SoR a flown eternity can give 3 rewinds in one turn and then quanta free rewinds from then on - which can turn a game in an instant and cripple pillarless creature rushes or even speedbows, and can potentially even allow for a mass rewind of your own creatures to counter SoSac. Also, there's the added bonus that in the event of the fate eggs spawning skeletons or mummies, you get a second chance at a better creature, or a pharaoh (which itself becomes even more lethal if you have a spare SoR or two).
I toyed with the idea of adding precog to determine how urgently I need to fly eternity and play another, and also tried using hourglasses to speed the deck up a bit, but for now I settled on this 30 card version.
The deck has it vunerabilities, of course, the lack of any sort of shield or healing means that if you are unlucky with the eggs/drawing eternities and your opponent has a fast deck you will most likely lose. Rewinds are a major headache too, as well as the usual suspects mono aether and discord due to the lack of pc. I've come up against a number of darkness/pestals/pestosis decks in pvp2 and won most of them, so denial doesn't seem a huge threat provided the initial draw isn't horrible. The only other memorable loss I had was to a creatureless fire lance deck, but in the most part the deck seems quite good in pvp and is a lot of fun to play.
In fact, it is so fun to play that I haven't done any recorded testing as of yet, more just spamming pvp2 and doing a a bit of tweaking until I ended up with the current version of the deck which seems to be working quite well - any comments/suggestions or constructive/destructive feedback is welcome, any trolls will be rewound