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Scdr

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Flying weapon denial deck https://elementscommunity.org/forum/index.php?topic=1338.msg12339#msg12339
« on: December 15, 2009, 10:10:33 pm »
This is a deck idea, which i have been thinking about for a while and just decided to give it a try. As I am yet to acquire the coins to upgrade it, I wasn't able to test it extensively yet. As it's not designed to beat false gods, I just fought some Top 50 decks in the trainer. So far it's doing quite well, but while farming the money i'd appreciate some advice form more experienced players to avoid wasting my money... ;). The deck is meant to be used in PVP mainly, though obviously it's not as effective as a speed rainbow or or poison deck. The biggest weakness i noticed so far, is an early anubis, which makes games pretty hard. Then again, that doesn't occur that often. So, here's the deck:
Hover over cards for details, click for permalink
Deck import code : [Select]
5oi 5oi 5oi 5oi 5oi 5oi 778 778 778 778 778 778 77c 77c 77f 77f 77f 77i 77i 7ms 7ms 7ms 7ms 7ms 7ms 7ms 7n5 7n5 7n5 7n5 8pl


Strategy is obvious, I suppose: Don't let anything be stolen / deflagged. Just make it fly the turn you play it. Destroy any harm the opponent plays.

I didn't find the Shields + Protect Artifacts game-breakingly useful, but couldn't think of any better addition. Any input here is welcome!

« Last Edit: June 12, 2012, 11:25:03 pm by willng3 »

bobcamel

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Flying weapon denial deck https://elementscommunity.org/forum/index.php?topic=1338.msg12340#msg12340
« Reply #1 on: December 15, 2009, 10:10:33 pm »

Rewinds make you die.

Flying weapon denial deck https://elementscommunity.org/forum/index.php?topic=1338.msg12341#msg12341
« Reply #2 on: December 15, 2009, 10:10:33 pm »

Rewinds make you die.
Though no one in the metagame plays Rewinds. They just use Eternity. o-o

Scdr

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Flying weapon denial deck https://elementscommunity.org/forum/index.php?topic=1338.msg12495#msg12495
« Reply #3 on: December 15, 2009, 10:10:34 pm »

Rewinds may indeed be a problem, if they appear in large amounts. But I honestly don't remember fighting any deck which used more than 2 of it. That would certainly slow my deck down, but not most likely not make it useless.
Eternity is not as much of a problem: Odds are good, that by the time an eternity usually appears, there's at least one Pulverizer already on the field to take care of that.

PuppyChow

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Flying weapon denial deck https://elementscommunity.org/forum/index.php?topic=1338.msg12496#msg12496
« Reply #4 on: December 15, 2009, 10:10:34 pm »

I like it, but why not upgrade the flying weapons too? I can see that you may not want them to use your gravity quantum, but I could also see you sometimes not wanting to use your air quantum. And if you're going to fly a weapon, either
a) If it's a pulvy and you don't want to run out of gravity quantum to use it, use the pulvy then fly it.
b) If it's an EE and you shouldn't worry about gravity quantum since you won't be able to destroy anything that turn anyway.

That and animate weapons are one of the best upgrades to do, in my book. It opens up so many other deck options.

sillyking14

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Flying weapon denial deck https://elementscommunity.org/forum/index.php?topic=1338.msg12497#msg12497
« Reply #5 on: December 15, 2009, 10:10:34 pm »

he hasn't aquired the money to fully upgrade it yet he said.
Quote
As I am yet to acquire the coins to upgrade it, I wasn't able to test it extensively yet.
i only wish that i could build it, i don't have any owls eyes.

PuppyChow

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Flying weapon denial deck https://elementscommunity.org/forum/index.php?topic=1338.msg12498#msg12498
« Reply #6 on: December 15, 2009, 10:10:34 pm »

He took that screenshot from the trainer. He also says he was wondering if there are any tweaks he should make before he starts upgrading them.

Quote
while farming the money i'd appreciate some advice form more experienced players to avoid wasting my money

Scdr

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Flying weapon denial deck https://elementscommunity.org/forum/index.php?topic=1338.msg12499#msg12499
« Reply #7 on: December 15, 2009, 10:10:34 pm »

Indeed, coins are short right now, which frankly was the main reason to use unupped flying weapons: I wasn't too sure about upgraded ones being better anyway, as, like you said, gravity quantum is precious, and therefore decided to not waste any money on something that isn't that much of an improvement anyway.
a) If it's a pulvy and you don't want to run out of gravity quantum to use it, use the pulvy then fly it.
This won't work as this deck usually wants any weapon to fly the very turn it is played, to avoid deflags and steals. The round a card is played, it can't be used.

i only wish that i could build it, i don't have any owls eyes.
I can imagine this deck to work even better, if you replace the owls eyes with eternities (and the towers alike). You could even include an hourglass or two to substitute the near-to-useless shields. But obviously, one would need some eternities (which I personally don't)

PuppyChow

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Flying weapon denial deck https://elementscommunity.org/forum/index.php?topic=1338.msg12500#msg12500
« Reply #8 on: December 15, 2009, 10:10:34 pm »

No, Eagle Eyes would work best since your only source of pillar denial is the pulvys. If you had quicksands as well, then maybe eternity would work.

Also, don't underestimate diamond shield. I think it's one of the best in the game :D.

And if you're flying the weapons immediately (which I for one wouldn't do every game, only in games where opponent may have explosions or steals), then it shouldn't matter what type of quantum you use.

Again, I think that animate weapons are one of the best upgrades possible. Maybe not for this deck (though I do think they would be better), but for any future deck you make using flying weapons so it doesn't have to use air quantum.

Scdr

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Flying weapon denial deck https://elementscommunity.org/forum/index.php?topic=1338.msg12792#msg12792
« Reply #9 on: December 16, 2009, 09:58:32 pm »

I finally managed to buy the deck, and am quite satisfied with it's performance. It does quite well in both PVP and Top50. Didn't find the time to duel with it, yet.

Having lacked the sixth air quantum in some of the previous games on second turn more often than expected, I probably will upgrade the flying weapons, as soon as I get the coins. Thanks for that tip!

I do think, too, that the shields are quite strong cards, but I don't think that this is one of the decks in which they excel: By the time a protected shield can be played, especially if there were one or two Pulverizers played before, the game is most likely to be already decided. And the combination with EE for creature control, isn't that good for the Diamond Shield, too: Small monsters are taken out by the EE anyway, while larger Enemies can pass the shield hands down. Nonetheless, there is nothing to take 'em out for...

Flying weapon denial deck https://elementscommunity.org/forum/index.php?topic=1338.msg12793#msg12793
« Reply #10 on: December 16, 2009, 09:58:32 pm »

What about using Fog Shield?

breach

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Flying weapon denial deck https://elementscommunity.org/forum/index.php?topic=1338.msg12794#msg12794
« Reply #11 on: December 16, 2009, 09:58:32 pm »

I've always found a better approach using Parallel Universe in favor of putting 2 more cards.
Weapons tend to clog while waiting for the Flyiers, while you need them on the terrain asap :(

Haven't tested it yet, will do now.

 

blarg: