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Slin

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Mutant Factory Deck https://elementscommunity.org/forum/index.php?topic=1652.msg14666#msg14666
« on: December 28, 2009, 02:58:31 pm »
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The objective of this deck is to create mutants with all kind of abilities. You will create them by making fireflies and then turning them into mutants. Supernovas realy help, as they generate you 2 of each mark, which gives you a firefly and other quantums to use your mutants abilities. You can add Quantum pilars, but that would make the deck slower. I've tested it in Levle 3 and it worked well. If you think it could be improved please tell me what to add =P
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« Last Edit: June 12, 2012, 05:21:15 am by willng3 »

Offline Essence

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Re: Mutant Factory Deck https://elementscommunity.org/forum/index.php?topic=1652.msg14717#msg14717
« Reply #1 on: December 28, 2009, 07:49:01 pm »
It's not what to add; it's what to remove.  Trim down for stability, and get rid of

3 Fallen Druids  -  You can't use one until you've got Fireflys coming anyway, so having 6 is waay overkill. 
1 Amethyst Tower - To compensate for the lack of Druids.
1 Improved Fog - Useless.  You're better of being more sure of drawing a part of your combo.
1 Damselfly - Alternately, one Wind Pillar if you're in love with your Damselfly.
2 Elite Queens - You really don't need more than 1 of these in play at a time, and 4 will ensure you draw one early without making them clutter up your hand and/or field.


Now down to a concise 32-card deck, you'll find that you get your combo out just as often, but you have more quanta to power it (with less repeats coming between Supernovas), and your defenses will be there more regularly when you need them as well.

While I haven't taken the time to test this one in the Trainer, I have to say it looks pretty solid to me.  Basically, if your defenses hold out for long enough, you can deal with almost any problem via Steal/Destroy, Devour, and the other less important Mutant powers.  EE+Maxwell's Demon is a significant defense, able to kill heavy-damage attackers and small skill creatures easily and more importantly, able to take middle-of-the-road critters like Abyss Crawlers and Gold Dragons in one turn by combining their skills -- but you'll probably want to save the Antimatter for the big ones like the Dragons anyway.  Looks good.

If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

Epidj

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Re: Mutant Factory Deck https://elementscommunity.org/forum/index.php?topic=1652.msg58708#msg58708
« Reply #2 on: April 24, 2010, 10:11:22 pm »
This deck looks nice   i had another idea to get feed for mutants   what if u poison an own creature with aflatoxin and infest as much as u use per turn so u produce without waste ur lifequata for fireflys

I_Grok

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Re: Mutant Factory Deck https://elementscommunity.org/forum/index.php?topic=1652.msg61070#msg61070
« Reply #3 on: April 30, 2010, 02:56:13 am »
Why wouldn't you just modify the standard FFQ deck?
     1. change out the elite queens for unupped
     2. add a couple or three rustlers

When you're only getting 1 Life quanta/turn + 12 from the Supernovas, shouldn't this be faster and more efficent?

 

anything
blarg: