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Asmius

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Flying Hope {Light|Air} https://elementscommunity.org/forum/index.php?topic=19598.msg249180#msg249180
« on: January 16, 2011, 04:59:40 pm »
Flying Hope
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Exactly 1,000 electrum coins, I'll start with - but! Now to the purpose of the deck.

It has no real intended target - it does exceptionally well against L3s, and holds itself up against L5s. I have not tested it on fake gods yet.

The shockwave is the creature control of course. Air pendulums are for the life mark - it will be slightly slow to get the queens out, but once you do, you'll never have to wait to summon a firefly.

By the time you've got several fireflies, you should have drawn Hope and several light pillars. And by that time, you're got ten 3|2s on your side, protecting you and also dealing a massive ammount of combined damage.

It holds a slight resemblance to a life rusher, but it has much more protective instincts.

Thought? Comments?
« Last Edit: April 18, 2012, 04:14:40 pm by willng3 »

funplay

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Re: Flying Hope {Water|Air} https://elementscommunity.org/forum/index.php?topic=19598.msg249370#msg249370
« Reply #1 on: January 16, 2011, 08:53:25 pm »
Quite focussed. :)

While i didnt do any testing, those light pillars seem to be off...their sole purpose is to power the hope. Hope is only useful if you have fireflies...but they generate light quanta, too.

So: either you have fireflies, and therefore light quanta. Or you dont. You need both. SO: No light Pillars needed.

As for replacements...not sure.
1 additional Hope, for sure...maybe even two. Without Hope, your screwed. You need one within the top 10-15 cards...so at least 3, imo.
Maybe 1-2 heals? For more EM Chance?
Owls Eye is also always nice...more CC never hurts.
Maybe 1-2 pegasi? For some additional punch?
Maybe 1-2 adreneline to push light quanta generation plus additional damage?

You will want to put down your Queens ASAP. I disagree with you concerning pendulums: i would reduce the number of pendulums and put some air pillars in there, to speed up air quanta generation.

As for FGs: Dont think you would have a reasonable chance...most FG simply build up too much damage in such a short time...and most pack some serious CC and/or shields...without any kind of Permanent Control and only 4 shockwaves you will be outmatched very often...not really good chances, imho...

Re: Flying Hope {Water|Air} https://elementscommunity.org/forum/index.php?topic=19598.msg249394#msg249394
« Reply #2 on: January 16, 2011, 09:05:22 pm »
screw pegasi for additional punch, as much as I like them, sky blitz offer more "punch"
also, the light pillars are probably there to get the hopes out asap...

u should remove all shockwaves, 2 light pillars, for 2 OEs, 2 more hopes, and 2 sky blitzs

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Re: Flying Hope {Water|Air} https://elementscommunity.org/forum/index.php?topic=19598.msg249404#msg249404
« Reply #3 on: January 16, 2011, 09:21:42 pm »
Btw, your Water/Air deck has no Water cards, but it DOES have Light cards. See nils, Light cards are better than Water cards, even in Water duo's :P
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Re: Flying Hope {Water|Air} https://elementscommunity.org/forum/index.php?topic=19598.msg249438#msg249438
« Reply #4 on: January 16, 2011, 10:09:10 pm »
screw pegasi for additional punch, as much as I like them, sky blitz offer more "punch"
also, the light pillars are probably there to get the hopes out asap...

u should remove all shockwaves, 2 light pillars, for 2 OEs, 2 more hopes, and 2 sky blitzs
Skyblitz is a really good idea.

I still disagree to that idea to use light pillars to play Hope ASAP...Hope without fireflies is useless...you use 8 cards to save perhaps 1 or 2 rounds with a Hope size of what, 1? 2? Furthermore, if you have only light pillars in your starting hand, your probably screwed...

I assume shockwaves are in there, cause OE is not available...and after replacing 2 shocks with 2 OEs, i would still keep 2. This deck is quite slow, so can really make good use of some additional early CC...

Re: Flying Hope {Water|Air} https://elementscommunity.org/forum/index.php?topic=19598.msg249469#msg249469
« Reply #5 on: January 16, 2011, 10:48:14 pm »
also, rather than all air pends... switch about half of them to air pillars, it will give you a quicker start, as you don't need that much :life early on

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Re: Flying Hope {Water|Air} https://elementscommunity.org/forum/index.php?topic=19598.msg249487#msg249487
« Reply #6 on: January 16, 2011, 11:07:13 pm »
also, rather than all air pends... switch about half of them to air pillars, it will give you a quicker start, as you don't need that much :life early on
^This. Plus, it makes any deck more EQ resistent.
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Asmius

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Re: Flying Hope {Water|Air} https://elementscommunity.org/forum/index.php?topic=19598.msg249694#msg249694
« Reply #7 on: January 17, 2011, 02:19:05 am »
Funplay, step ahead of you :P

Firefly Queens generate fireflies with life. Pendulums offer light/air, for each turn. So I basically get loads of fireflies, fromt he queens.

I coudl take out three light pillars, put in two fireflies and an additional hope.

The fireflies ARE the additional punch. The purpose of the deck is having a steady damage source (Firflies are 3|2. queens 3|7), and a nice backup. Hope will basically make any creature ont he other side useless, unless it's a crappy chimera or mutated. Eaven then, the fireflies will be loads.

Empathy bonds, I forgot to put in. Those will basically INSURE an EM.

The OEs are optional - personally, I don't put in weapons. I have no weapons on my main, and an eternity on my second highest. The real purpose of the deck is a steady damage scoure and the ability to withstand most attacks.

However, sky blits IS a good idea - shockwaves will not be taken away. What's going to happen when you have a momentum/unstoppable'd and you have NO WAY to kill it?

Well, putting in OEs fixes that, but..I don't do OEs.

I'll get another copy out ASAP.

Re: Flying Hope {Light|Air} https://elementscommunity.org/forum/index.php?topic=19598.msg249702#msg249702
« Reply #8 on: January 17, 2011, 02:23:42 am »
we know that fireflies and queens are damage source...
duh.. we are not stupid...
but they all do only 3 damage...
shields would make them very ineffective...

I still like my idea...
2 less light pillars, no shockwaves, 2 more hopes, 2 OE, 2 sky blitzs, and change half the pends to pillars

Asmius

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Re: Flying Hope {Light|Air} https://elementscommunity.org/forum/index.php?topic=19598.msg249708#msg249708
« Reply #9 on: January 17, 2011, 02:26:42 am »
Well, right now I have 4 sky blitz, 3 light pillars, 12 pends, 6 queens, three hopes. Any objections?

I may make a deck close to that, TII.

Re: Flying Hope {Light|Air} https://elementscommunity.org/forum/index.php?topic=19598.msg249715#msg249715
« Reply #10 on: January 17, 2011, 02:28:33 am »
pends are still a bad idea...
like I said, u don't need that much life quanta... not in the beginning... and by the time u need that much, u would have lots stacked up already...

Asmius

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Re: Flying Hope {Light|Air} https://elementscommunity.org/forum/index.php?topic=19598.msg249718#msg249718
« Reply #11 on: January 17, 2011, 02:31:32 am »
I have decided to make it half air pillars. Gonna test it in a moment.

 

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