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Offline dragonsdemesneTopic starter

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Them Bones https://elementscommunity.org/forum/index.php?topic=46108.msg1033571#msg1033571
« on: January 19, 2013, 02:42:43 am »
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I'd been thinking based on a question I saw in the Q&A thread that bone wall + graviton salvager would be really funny against PC-using FGs, since they'd destroy your bone walls and give you a full copy of bone wall in your hand.  Unfortunately, in practice the deck didn't do very well.  I'll post it here anyway, along with the notes I made while playtesting it, and hopefully someone else might be inspired to make a deck that does better.

Dream Catcher: 1-2 (1 turn from death on the win, loss due to 3 discords to start, sofo couldn't kill all in time, 2nd loss due to 1 pend start vs disc/EQ)
Elidnis: 0-1 (loss due to no early bone wall and AI early flayer)
Divine Glory: 0-1 (loss due to low death quanta and lack of healing)
Seism: 0-2 (loss due to no otyugh, 2nd loss due to epic hand 4 turn loss)
Jezebel: 0-3 (loss due to grav nymphs on stolen quanta, 2nd loss due to same + bad draw, 3rd due to bad draw)
Ferox: 1-2 (win due to oty/BW and sofo on bonds, loss due to no BW/oty, 2nd loss due to 7 quanta start)
Octane: 0-1 (loss due to bad hand)
Incarnate: 0-1 (loss due to no BW)
Scorpio: 0-2 (loss due to only 1 BW, no oty, 2nd loss to ulitharid)
Paradox: 1-0 (win due to otyugh/BW and skilled play eating own creatures/using overdrive on opponents to eat PUed otys)
Graviton: 0-1 (loss due to momentum, his creatures out of oty range, and starting with 10 quanta off the top)
Obliterator: 0-1 (loss due to momentumed dragon)
Lionheart: 0-1 (loss due to eternity vs 0 sof)
Eternal Phoenix: 0-1 (loss, had bad hand but EP also had no early fractal)
Chaos Lord: 2-1 (EM win due to oty/BW, sof, 2nd win also easy EM, loss due to bad hand and AI mutating my otys)
Neptune: 0-1 (loss due to no BW, despite idiot AI plays)
Gemini: 0-1 (loss due to turn 1 lobo)
Dark Matter: 0-1 (loss due to nothing eatable but nymph, BH spam, chargers; probably unwinnable)
Firefly Queen: 0-1 (loss due to complete fail hand)
Akebono: 0-1 (loss due to bad hand + chimera)
All others: not encountered
record: 5 wins 25 losses

Akebono: IMPOSSIBLE, due to most things being out of edible range, and momentum/chimera.  Probably a skip
Chaos Lord: EASY, due to otyughs nomming everything.  Loss was due to poor hand
Dark Matter: IMPOSSIBLE.  Everything except nymphs are un-nommable, and chargers have momentum.  Black holes don't make life any easier.
Decay: MEDIUM (??)  Should be easy if an early oty sticks on the field, but if too many pests come early, otys are drained early, or there is a bad quanta draw, it will lose.  If all eclipses are sofoed it could win by deckout too if need be
Destiny: EASY (??) Probably similar to chaos lord
Divine Glory: IMPOSSIBLE.  Despite explosions giving you free bone walls, flying glories are unedible and miracles means you can't outrush
Dream Catcher: HARD.  Doable, as I proved, but I was 1 turn from losing.  Need early oty to stick.  Discord wrecks you.  Not a skip, but not easy by any means.
Elidnis: HARD.  Depends on whether AI gets ulitharid before your otyugh, and how much CC lands on your otys.  I think it's winnable, but not easy.
Eternal Phoenix: HARD.  Otyughs/BWs nom like crazy, but fractals spit creatures out like crazy, too.  Winnable with lots of early otys to nom and a BW.
Ferox: EASY.  Despite a 1-2 record, I think it's winnable.  1 oty/BW is all you need.  Losses came to one game with no oty/BW all game, and the other I had 7 pillars/pends to start
Fire Queen: MEDIUM.  Should be doable as long as you get an early oty/bw.
Gemini: VERY HARD.  Lobo is game over if AI gets it.  Dragons are unedible, momentum is bad.  Phase shields are bad, but sofo can handle them.  Not unwinnable, but you won't win very often.
Graviton: IMPOSSIBLE.  Nothing is nommable, and momentum is everywhere.
Hecate: VERY HARD (??) Dolls aren't nommable, rage pot/LS damage gets around BW.
Incarnate: MEDIUM.  Lost due to not getting bone wall, but should be doable with a bit of luck.
Jezebel: VERY HARD.  Steals on your gravity quanta means nymph's tears gives gravity nymphs, which are bad news.  Cloak is also bad, though SoFo can handle it sometimes.  Should be doable with early oty vs no cloak (or sofo to counter it) but siphons can kill otys
Lionheart: MEDIUM Should be doable if you get SoFo for eternity, since I don't think AI will rewind sofo.  I lost my 1 match due to a turn 1 eternity and no sofo.
Miracle: HARD (??)  Most stuff isn't nommable, and miracles are bad.  Might be doable with oty/BW if AI plays a bunch of the smaller stuff early like pegasi and doesn't get dragons and/or you have bonewalls.
Morte: MEDIUM.  Pretty much the same as incarnate.
Neptune: HARD.  Despite a TON of AI misplays vs my deck, I lost.  CC kills the otys and then you're screwed.  With sofo and dragons, the AI wasted an awful lot of CC, but had so much it didn't matter.
Obliterator: VERY HARD.  Momentum is bad news, especially on an early basalt dragon.  An early oty might be able to eat stuff, but there's still gravity pulls to kill your otys.
Octane: VERY HARD.  Early sofo will wreak havoc with UGs/EEs, but any UGs that stick get around your bone walls, and EEs aren't nommable.
Osiris: EASY (?) Not played, but scarabs are nommable if you get oty in time, and oty/BW should be game.
Paradox: EASY.  Oty/BW vs RoLs/Deja Vus is win.
Rainbow: VERY HARD (?).  Not played, but probably incredibly difficult due to all the CC.
Scorpio: VERY HARD.  Poison and poisonous creatures are bad, as are ulitharids.  Early BW and lots of early otys could do it.
Serket: HARD (?) Unplayed, but cloak proved very hard to beat vs jezebel.  Slightly easier due to most things being nommable and no CC.  Some creatures are poisonous, though.  Should play essentially like a weaker version of Jezebel

Unfortunately, the deck didn't do very well.  It's about on par with liquid antimatter, but more fun, and slightly weaker than RoL/hope.  It's got good matchups, but mostly against the FGs that you can beat with several other decks already.  I post in hopes that someone will be inspired to create something that's actually good out of this idea :p


Offline eaglgenes101

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Re: The Bone Collector https://elementscommunity.org/forum/index.php?topic=46108.msg1033572#msg1033572
« Reply #1 on: January 19, 2013, 02:44:25 am »
You don't need 6 salvagers when bone walls are already so resistant to PC.
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Re: The Bone Collector https://elementscommunity.org/forum/index.php?topic=46108.msg1033573#msg1033573
« Reply #2 on: January 19, 2013, 02:45:19 am »
You may want to consider a name change.
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Offline dragonsdemesneTopic starter

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Re: Them Bones https://elementscommunity.org/forum/index.php?topic=46108.msg1033599#msg1033599
« Reply #3 on: January 19, 2013, 05:50:37 am »
Deck renamed.  And yeah, I might not need the salvagers, but I simply wanted to try a deck based on the idea of oty/bone wall and getting a full 7 bone wall card in hand every time the AI was stupid enough to explode or pulverize or whatever one of them.

Offline Foraker

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Re: Them Bones https://elementscommunity.org/forum/index.php?topic=46108.msg1033601#msg1033601
« Reply #4 on: January 19, 2013, 06:01:26 am »
I'd been thinking based on a question I saw in the Q&A thread that bone wall + graviton salvager would be really funny against PC-using FGs, since they'd destroy your bone walls and give you a full copy of bone wall in your hand.

Because of that I asked in the Q&A thread.
I wanted to use it against the arena.
There are so often decks with lots of PC.
Was the same result like yours against the FGs.
But it's very fun to play such a deck.

 

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