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Catapults are good, and the ability to use BB as creature control, or on a Grav Pulled Armagio as extra HP, or to bring a Charger up to a decent amount of HP for a finishing blow with Catapault makes it one of the most flexible and amazing cards in the game.
Just note: don't bother BBing Armagios and then Catapaulting them; you get much more damage by BBing and then flinging a Charger and then flinging the unbuffed Armagio on the next turn.