The problem is, it might be too simple. You'll have to quit if you see a fire shield if you don't have at least 2 powered Forest Spirits. Actually, any kind of CC will shut out squids and then you'll be stuck. Also, bringing out the spirits will be tedious since you can only get out 1 every 2 turns. Some pillars converted to pendulums would be a nice change. The deck might work for AI3 though, I'm not too sure. The irony is that by the time most players have four arctic squids and 6 SoG's they probably will be using a least a semi-upped deck. This requires some trainer testing...