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Offline Djhopper :)Topic starter

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg391757#msg391757
« Reply #72 on: September 10, 2011, 04:17:55 pm »
Wait, what? Did you argue for skipping those matchups purely based on theorycrafting?
No, I must have had unlucky games in my pre-testing...

Offline Cel

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg391767#msg391767
« Reply #73 on: September 10, 2011, 04:50:40 pm »
For a unnuped FG farmer, this deck is pretty awesome  :) +rep
I'd like to post my experience and maybe a little guide with the deck. as previously said, you need 2 SOGs before using this deck, if you want to make stable income. so, below is my comment for the deck with 2 SOGs. (sorry that I don't have stats recorded)


in general, an early eternity is the key to many fights.

easy gods:
Incarnate
note he can poison your ghost, so don't hurry to play your ghost without your eternity played.

Lionheart
he can deck himself out fast (but sometimes he will keep one last creature un-quinted and then won't deck out), so you want to start chaining shield late, so if you cannot kill him in time by your ghosts (e.g. he gets out scarabs and eat your ghost, but this seldom happens), you can still just sit and wait ;)

Miracle
get 2 - 3 ghost on field, wait until they bring down his health to about 50-60 and then fractal ghost and dump them onto the field. you can rewind your own ghost to control the damage

Paradox
unless he gets a 18/18 like deja vu early and twin universe it before you set your shields up, he won't be a problem. note to calculate his health and avoid triggering miracle.

Serket
once you get your shield up and SOGs in time, you'll be fine. otherwise you'll be rushed.


gods that are not so easy but you should try your best and fight to the end:

Morte
his poison can kill you if you don't find your SOGs early. he has miracle, so take care, but unless you're really unlucky, miracle will seldom be a problem. and even he plays it, you can still just take him down again.

Neptune
this god is so annoying. his shockwave kills your ghost, so don't play your ghost if you cannot fractal it in the same round. and if he has many octopus, then your ghosts will just be kept frozen, and you can only rewind one ghost each turn for damage, you might won't have enough output to kill him before you run out of shields, but you still want to try.


gods that you can try for several rounds and see whether you get things going or you quit:

Akebono
get your shards out early and you'll be safe, otherwise you'll die because of his titan. rewind his creatures if it get buffed with unstoppable.

Chaos Lord
if you get your permanents destroyed and/or he gets an early discord and ruin your quanta, quit. otherwise you can try.

Destiny
if he gets a lot of maxwell's demon out, then you'll have problem, otherwise try to control his demon and other latched creatures and you still have chance to win.

Elidnis - 1W 0L 1EM
Ferox - 3W 0L 3EM
Fire Queen

these 3 are similar, you either get an early eternity and control his healing ability, or quit.

Gemini
if you get an eternity and can control his unstoppables, you're fine. otherwise quit.

Divine Glory
explosion and miracle, and ability to rush you. however sometimes he is slow, and you use your hourglass and SOGs as decoy, and you can win.

Hecate
he has 6 steals which is not too bad to bear, as long as you have hourglass and eternity, he won't steal your shield. if you get your first couple hourglasses stolen, you might want to quit, otherwise if you manage to draw enough cards, you are still able to win.

gods that you should quit:

Dark Matter
Dream Catcher
Osiris
Seism
Eternal Phoenix
Graviton
Hermes
Octane
Obliterator
Decay
Jezebel
Rainbow
Scorpio
I would also definitely have to agree with what Polari said on most of this, I've beaten Divine Glory once because of a good draw and had fair chance against some of the others you've said to skip.

Offline Djhopper :)Topic starter

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg391772#msg391772
« Reply #74 on: September 10, 2011, 05:01:22 pm »
Skip Guide:

Incarnate (3-1) You can lose with an unlucky start.

Miracle (2-1) Has miracle's so you have to suddenly fractal for the kill. Otherwise miracle comes out and you have to take out all that hp again. You can lose by miscalculating when to sudden-fractal or a unlucky start.

Paradox (4-1) You can lose with an unlucky start.

Lionheart (1-1) Deck him out. It's really hard to do that 200 damage, so simply stall untill you win. You can lose from the AI having a clogged hand (virtually impossible) and rewinding a creature repetively. (unlikely, AI normally quints everything) You could also lose from being rushed.

Seism (1-4) He has sooo many quick-sands. Try not to let your pendulums get blown up. Quit if you lose many pendulums.

Chaos Lord (0-6) Lucky mutations, early discords, unstoppables before you get an eternity or a bad draw can kill you. I've been really unlucky against him in not winning any but don't expect to win all of them.

Destiny (0-1) Only played one game :( Probably quite similar to Chaos Lord in the luck-based-ness.

Neptune (0-2) Neptune is really tricky. If you get an early eternity then you can reverse dragons to keep them low on quanta, then squids once you fractal to stop them freezing you and to keep them from drawing most of their shockwaves. Late eternity, or pretty much anything they do can, and will, kill you.

Everyone Else- Skip instantly; this makes you fast money as you only play matches you can win.

Offline Djhopper :)Topic starter

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg394107#msg394107
« Reply #75 on: September 16, 2011, 04:27:17 pm »
First time trying out a shard version. (After 100 games I needed a break)



I now suggest you upgrade two shards before anything else: They pwn.

Offline gumbeh

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg396061#msg396061
« Reply #76 on: September 20, 2011, 09:17:05 am »
I've never played this kind of deck before; it's weird to me and I'm never sure exactly how much to abuse my hourglasses. Am I doing this right? This is a picture of a win, but I've had mostly losses, even against Paradox.

What'm I doin wrong, do ya think? It's partially upped, but has comparable QI to the upped and unupped decks in the OP.

Hover over cards for details, click for permalink
Deck import code : [Select]
5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5rg 5ru 5ru 5t2 5t2 5t2 5t2 5t2 5t2 5t2 5t2 61t 61t 61t 61t 6rn 6rn 6rn 7q0 7q5 7q5 7q5 7q5 7q5 7q5 7q8 7q8 80d 80d 80i 80i 8pu

I've noticed that there are many kinds of CC out there, and most of them work. Am I supposed to hold everything in my hand to avoid sending ghosts out to the slaughter one-at-a-time, or am I supposed to spam as if I'm a rush deck?

Darkslay

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg396072#msg396072
« Reply #77 on: September 20, 2011, 09:37:02 am »
Ok, I looked though the comments and it seems pretty good for a unupped deck

Offline Djhopper :)Topic starter

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg396179#msg396179
« Reply #78 on: September 20, 2011, 03:54:10 pm »
@ Gumbeh: Ok then, advances tactics and How-to-play coming up  ;D

You questions really depend which god you're playing... I've got to go now but I'll write something up later.

Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg400663#msg400663
« Reply #79 on: September 28, 2011, 03:04:02 pm »
What should I upgrade first?
And is it good vs more goods when partially upped, or do I have to upp the deck completely for it to be as good as the upped one?

Offline Djhopper :)Topic starter

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg400693#msg400693
« Reply #80 on: September 28, 2011, 03:48:59 pm »
What should I upgrade first?
And is it good vs more goods when partially upped, or do I have to upp the deck completely for it to be as good as the upped one?
The more you upgrade, the better. Upgrade two shards first, then all the hourglasses.

moonlighting

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg400933#msg400933
« Reply #81 on: September 29, 2011, 02:05:38 am »
What should I upgrade first?
And is it good vs more goods when partially upped, or do I have to upp the deck completely for it to be as good as the upped one?
once you have 2 shards, 6 hourglasses, 2 ghosts and some of the shields upgraded, you will have a winning rate of about 50%, which is pretty close to the fully upped version.

by the way, I'd recommend adding 1 tower 1 pend to the deck before fully upgraded.

Offline Djhopper :)Topic starter

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg401088#msg401088
« Reply #82 on: September 29, 2011, 01:04:28 pm »
What should I upgrade first?
And is it good vs more goods when partially upped, or do I have to upp the deck completely for it to be as good as the upped one?
once you have 2 shards, 6 hourglasses, 2 ghosts and some of the shields upgraded, you will have a winning rate of about 50%, which is pretty close to the fully upped version.

by the way, I'd recommend adding 1 tower 1 pend to the deck before fully upgraded.
I think the upgraded probably needs ~two more pends and ~two less pillars, but it probably won't make a massive difference.

Also, I'm about half way through the detailed guide.

Offline Djhopper :)Topic starter

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Re: Fast-Draw False-God Killer [un-upped] [time] [aether] [awesome] https://elementscommunity.org/forum/index.php?topic=29973.msg401180#msg401180
« Reply #83 on: September 29, 2011, 04:36:34 pm »
Strategy Guide

Incarnate: Wait as long as you can before shield chaining. Stop drawing at ~10 cards, or whenever you see fit. (If you don’t have any fractals, for example, you’ll have to keep drawing) Incarnate should use most of his retro-viruses on thin air, to give himself skellies, so you shouldn’t have to worry about many of them. The way to finish Incarnate is to save up quanta, then sudden-fractal ghosts. After a while, since his only death quanta comes from his mark you should beat down his bone-walls. By this point, every turn he’ll just poison three ghosts. This shouldn’t be a problem.
Miracle: Wait as long as you can before shield chaining. Stop drawing at ~10 cards, or whenever you see fit. (If you don’t have any fractals, for example, you’ll have to keep drawing) Miracle has six miracles, which you have two ways to get past: Either let about three ghosts whittle down her health, then loose the rest of the ghosts from the first fractal and use your second fractal. Or play ghosts as soon as you can, and beat through her puny miracles. I prefer option one for consistency, but if you lack the maths skills, you can still win most of the time with option two.Paradox: Wait as long as you can before shield chaining. Stop drawing at ~10 cards, or whenever you see fit. (If you don’t have any fractals, for example, you’ll have to keep drawing) Paradox is REALLY easy. Just loose your first fractal A.S.A.P then, depending on your draw, either sudden-fractal, or just keep rushing. The key here is to get out damage as fast as you can. She does have 6 miracles, but in a deck that size you normally don’t see more than one or two. Like with miracle, either strategy works, but unlike miracle, it’s hard to lose unless you don’t play a ghost for the first 15 turns (that’s quite a few turns whilst playing this deck, you can win in that time) Lionheart: Wait as long as you can before shield chaining. Stop drawing at ~15 cards. Only start drawing again if you really need a shield. You are going to want to deck-out Lionheart. All you have to do is play shields, but you are slightly more likely to win if you use the following strategies: Hold your ghosts unless you know you will definitely be able to kill them with them, you don’t want to get reverse-locked. Hold your eternity until he’s played this, otherwise you’re just giving him early endows. (And more damage before your shields are up) Use your eternity on his crusaders and pharaohs, not his anubis’ because you want him to quint everything so he can’t use eternity to stop himself decking out, crusaders lose their endowedness and pharaohs are delayed in their scarab-making. Seism: Grrr… The trick in this one is to get him to earth-quake as many of your single stacks of pillars as is possible and as few of your pends. This often just doesn’t happen… It takes luck, and more luck to pull it off. If you lose, you will lose fast, but you can make these matches more profitable by skipping once your pendulums get blown. Good luck.Chaos Lord: Wait as long as you can before shield chaining. Stop drawing at ~10 cards, or whenever you see fit. (If you don’t have any fractals, for example, you’ll have to keep drawing) He has little CC, so play ghosts as soon as you can unless he draws a Maxwell’s demon. If there are no demons, then just keep playing ghosts when you can. If there are demons, then wait until you have plenty of quanta, then sudden-fractal. If there’s only one, then you can fractal with only one fractal ready to play, but if there are two, wait until you have the quanta and cards to play a second fractal soon after the first. Or alternatively, use the first fractal without playing the ghosts you get from it; then finish them with all the ghosts, and the second fractal.  Rewind lucky mutations or things with momentum. Hope they don’t get their dissipation shield too big. Destiny: This is very like Chaos Lord, but worse. He has double the Maxwell’s, rewinds, and eternities. Ouch. Just save up for the double sudden-fractal and hope for the best. (Use the first fractal without playing the ghosts you get from it; then finish them with all the ghosts, and the second fractal)Neptune: Neptune is really tricky. If you get an early eternity then you can reverse dragons to keep them low on quanta, then squids once you fractal to stop them freezing you and to keep them from drawing most of their shockwaves. Late eternity, or pretty much anything they do can, and will, kill you. As usual: wait as long as you can before shield chaining. Stop drawing at ~10 cards, or whenever you see fit. Don’t expect to win this match-up very often.
If you want a guide for one with shards, ask an expert, I haven't used it nearly enough... Anything I say about it is basicaly theorycrafting :(

 

anything
blarg: Gumbeh