Strategy GuideIncarnate: Wait as long as you can before shield chaining. Stop drawing at ~10 cards, or whenever you see fit. (If you don’t have any fractals, for example, you’ll have to keep drawing) Incarnate should use most of his retro-viruses on thin air, to give himself skellies, so you shouldn’t have to worry about many of them. The way to finish Incarnate is to save up quanta, then sudden-fractal ghosts. After a while, since his only death quanta comes from his mark you should beat down his bone-walls. By this point, every turn he’ll just poison three ghosts. This shouldn’t be a problem.
Miracle: Wait as long as you can before shield chaining. Stop drawing at ~10 cards, or whenever you see fit. (If you don’t have any fractals, for example, you’ll have to keep drawing) Miracle has six miracles, which you have two ways to get past: Either let about three ghosts whittle down her health, then loose the rest of the ghosts from the first fractal and use your second fractal. Or play ghosts as soon as you can, and beat through her puny miracles. I prefer option one for consistency, but if you lack the maths skills, you can still win most of the time with option two.
Paradox: Wait as long as you can before shield chaining. Stop drawing at ~10 cards, or whenever you see fit. (If you don’t have any fractals, for example, you’ll have to keep drawing) Paradox is REALLY easy. Just loose your first fractal A.S.A.P then, depending on your draw, either sudden-fractal, or just keep rushing. The key here is to get out damage as fast as you can. She does have 6 miracles, but in a deck that size you normally don’t see more than one or two. Like with miracle, either strategy works, but unlike miracle, it’s hard to lose unless you don’t play a ghost for the first 15 turns (that’s quite a few turns whilst playing this deck, you can win in that time)
Lionheart: Wait as long as you can before shield chaining. Stop drawing at ~15 cards. Only start drawing again if you really need a shield. You are going to want to deck-out Lionheart. All you have to do is play shields, but you are slightly more likely to win if you use the following strategies: Hold your ghosts unless you know you will definitely be able to kill them with them, you don’t want to get reverse-locked. Hold your eternity until he’s played this, otherwise you’re just giving him early endows. (And more damage before your shields are up) Use your eternity on his crusaders and pharaohs, not his anubis’ because you want him to quint everything so he can’t use eternity to stop himself decking out, crusaders lose their endowedness and pharaohs are delayed in their scarab-making.
Seism: Grrr… The trick in this one is to get him to earth-quake as many of your single stacks of pillars as is possible and as few of your pends. This often just doesn’t happen… It takes luck, and more luck to pull it off. If you lose, you will lose fast, but you can make these matches more profitable by skipping once your pendulums get blown. Good luck.
Chaos Lord: Wait as long as you can before shield chaining. Stop drawing at ~10 cards, or whenever you see fit. (If you don’t have any fractals, for example, you’ll have to keep drawing) He has little CC, so play ghosts as soon as you can unless he draws a Maxwell’s demon. If there are no demons, then just keep playing ghosts when you can. If there are demons, then wait until you have plenty of quanta, then sudden-fractal. If there’s only one, then you can fractal with only one fractal ready to play, but if there are two, wait until you have the quanta and cards to play a second fractal soon after the first. Or alternatively, use the first fractal without playing the ghosts you get from it; then finish them with all the ghosts, and the second fractal. Rewind lucky mutations or things with momentum. Hope they don’t get their dissipation shield too big.
Destiny: This is very like Chaos Lord, but worse. He has double the Maxwell’s, rewinds, and eternities. Ouch. Just save up for the double sudden-fractal and hope for the best. (Use the first fractal without playing the ghosts you get from it; then finish them with all the ghosts, and the second fractal)
Neptune: Neptune is really tricky. If you get an early eternity then you can reverse dragons to keep them low on quanta, then squids once you fractal to stop them freezing you and to keep them from drawing most of their shockwaves. Late eternity, or pretty much anything they do can, and will, kill you. As usual: wait as long as you can before shield chaining. Stop drawing at ~10 cards, or whenever you see fit. Don’t expect to win this match-up very often.
If you want a guide for one with shards, ask an expert, I haven't used it nearly enough... Anything I say about it is basicaly theorycrafting